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API > API/Plugins > API/Plugins/GameplayCameras
Base class for interface parameters on a camera rig asset.
| Name | UCameraObjectInterfaceParameterBase |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraObjectInterface.h |
| Include Path | #include "Core/CameraObjectInterface.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ObjectTreeGraphSelfPinDirection="Output"))
class UCameraObjectInterfaceParameterBase :
public UObject ,
public IObjectTreeGraphObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCameraObjectInterfaceParameterBase
Implements Interfaces
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasGraphNode | bool | Whether this parameter has been added to the node graph in the editor. | Core/CameraObjectInterface.h | |
| InterfaceParameterName | FString | The exposed name for this parameter. | Core/CameraObjectInterface.h |
|
| Target | TObjectPtr< UCameraNode > | The camera node this parameter is connected to. | Core/CameraObjectInterface.h |
|
| TargetPropertyName | FName | The name of the property this parameter is connected to on the target camera node. | Core/CameraObjectInterface.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GraphNodePos | FIntVector2 | Core/CameraObjectInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FGuid & GetGuid() |
Gets this parameter's unique ID. | Core/CameraObjectInterface.h |
Protected
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostDuplicate
(
EDuplicateMode::Type DuplicateMode |
Core/CameraObjectInterface.h | ||
virtual void PostInitProperties() |
Core/CameraObjectInterface.h | ||
virtual void PostLoad() |
Core/CameraObjectInterface.h |
Overridden from IObjectTreeGraphObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetGraphNodePosition
(
FName InGraphName, |
Gets the canvas position for the graph node representing this object. | Core/CameraObjectInterface.h | |
virtual void OnGraphNodeMoved
(
FName InGraphName, |
Called to save the canvas position of the graph node representing this object. | Core/CameraObjectInterface.h |