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| Name | FMovieSceneGameplayCueChannel |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Sequencer/MovieSceneGameplayCueSections.h |
| Include Path | #include "Sequencer/MovieSceneGameplayCueSections.h" |
Syntax
USTRUCT ()
struct FMovieSceneGameplayCueChannel : public FMovieSceneChannel
Inheritance Hierarchy
- FMovieSceneChannel → FMovieSceneGameplayCueChannel
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| KeyHandles | FMovieSceneKeyHandleMap | Sequencer/MovieSceneGameplayCueSections.h | ||
| KeyTimes | TArray< FFrameNumber > | Array of times for each key | Sequencer/MovieSceneGameplayCueSections.h |
|
| KeyValues | TArray< FMovieSceneGameplayCueKey > | Array of values that correspond to each key time | Sequencer/MovieSceneGameplayCueSections.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Access a mutable interface for this channel's data | Sequencer/MovieSceneGameplayCueSections.h | ||
TMovieSceneChannelData< const FMovieSceneGameplayCueKey > GetData () |
Access a constant interface for this channel's data | Sequencer/MovieSceneGameplayCueSections.h |
Overridden from FMovieSceneChannel
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TRange< FFrameNumber > ComputeEffectiveRange() |
Sequencer/MovieSceneGameplayCueSections.h | ||
virtual void DeleteKeys
(
TArrayView< const FKeyHandle > InHandles |
Sequencer/MovieSceneGameplayCueSections.h | ||
virtual void DeleteKeysFrom
(
FFrameNumber InTime, |
Sequencer/MovieSceneGameplayCueSections.h | ||
virtual void DuplicateKeys
(
TArrayView< const FKeyHandle > InHandles, |
Sequencer/MovieSceneGameplayCueSections.h | ||
virtual void GetKeys
(
const TRange< FFrameNumber >& WithinRange, |
Sequencer/MovieSceneGameplayCueSections.h | ||
virtual void GetKeyTimes
(
TArrayView< const FKeyHandle > InHandles, |
Sequencer/MovieSceneGameplayCueSections.h | ||
virtual int32 GetNumKeys() |
Sequencer/MovieSceneGameplayCueSections.h | ||
virtual void Offset
(
FFrameNumber DeltaPosition |
Sequencer/MovieSceneGameplayCueSections.h | ||
virtual void RemapTimes
(
const UE::MovieScene::IRetimingInterface& Retimer |
Sequencer/MovieSceneGameplayCueSections.h | ||
virtual void Reset() |
Sequencer/MovieSceneGameplayCueSections.h | ||
virtual void SetKeyTimes
(
TArrayView< const FKeyHandle > InHandles, |
Sequencer/MovieSceneGameplayCueSections.h |