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Typesafe 32-bit signed frame number. Defined in this way to prevent erroneous float->int conversions and afford type-safe operator overloading.
| Name | FFrameNumber |
| Type | struct |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/FrameNumber.h |
| Include Path | #include "Misc/FrameNumber.h" |
Syntax
struct FFrameNumber
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
constexpr FFrameNumber () |
Misc/FrameNumber.h | ||
constexpr FFrameNumber
(
T InValue |
Implicit construction from a signed integer frame number, whilst disallowing any construction from other types. | Misc/FrameNumber.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | int32 | The value of the frame number | Misc/FrameNumber.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Serialize
(
FArchive& Ar |
Misc/FrameNumber.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFrameNumber & operator--() |
Misc/FrameNumber.h | ||
FFrameNumber operator--
(
int32 |
Misc/FrameNumber.h | ||
FFrameNumber & operator%=
(
FFrameNumber RHS |
Misc/FrameNumber.h | ||
FFrameNumber & operator++() |
Misc/FrameNumber.h | ||
FFrameNumber operator++
(
int32 |
Misc/FrameNumber.h | ||
FFrameNumber & operator+=
(
FFrameNumber RHS |
Misc/FrameNumber.h | ||
FFrameNumber & operator-=
(
FFrameNumber RHS |
Misc/FrameNumber.h |