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API > API/Runtime > API/Runtime/MovieScene
| Name | FMovieSceneChannel |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannel.h |
| Include Path | #include "Channels/MovieSceneChannel.h" |
Syntax
USTRUCT ()
struct FMovieSceneChannel
Derived Classes
FMovieSceneChannel derived class hierarchy
- FMetaHumanMovieSceneChannel
- FMovieSceneActorReferenceData
- FMovieSceneAudioTriggerChannel
- FMovieSceneBoolChannel
- FMovieSceneByteChannel
- FMovieSceneCameraShakeSourceTriggerChannel
- FMovieSceneControlRigSpaceChannel
- FMovieSceneDoubleChannel
- FMovieSceneDoublePerlinNoiseChannel
- FMovieSceneEventChannel
- FMovieSceneEventSectionData
- FMovieSceneFloatChannel
- FMovieSceneFloatPerlinNoiseChannel
- FMovieSceneGameplayCueChannel
- FMovieSceneIntegerChannel
- FMovieSceneObjectPathChannel
- FMovieSceneStringChannel
- FMovieSceneTextChannel
- FPropertyAnimatorEasingDoubleChannel
- FPropertyAnimatorWaveDoubleChannel
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneChannel() |
Channels/MovieSceneChannel.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMovieSceneChannel() |
Channels/MovieSceneChannel.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ChangeFrameResolution
(
FFrameRate SourceRate, |
Called when the frame resolution of this channel is to be changed. | Channels/MovieSceneChannel.h | |
virtual void ClearDefault() |
Clear all the default value on this channel | Channels/MovieSceneChannel.h | |
virtual TRange< FFrameNumber > ComputeEffectiveRange() |
Compute the effective range of this channel, for example, the extents of its key times | Channels/MovieSceneChannel.h | |
virtual void DeleteKeys
(
TArrayView< const FKeyHandle > InHandles |
Delete the keys for the specified key handles | Channels/MovieSceneChannel.h | |
virtual void DeleteKeysFrom
(
FFrameNumber InTime, |
Delete keys before or after a specified time | Channels/MovieSceneChannel.h | |
virtual void DuplicateKeys
(
TArrayView< const FKeyHandle > InHandles, |
Duplicate the keys for the specified key handles | Channels/MovieSceneChannel.h | |
virtual FKeyHandle GetHandle
(
int32 Index |
Retrieve a key handle for the specified key time index | Channels/MovieSceneChannel.h | |
virtual int32 GetIndex
(
FKeyHandle Handle |
Attempt to retrieve the index of key from its handle | Channels/MovieSceneChannel.h | |
virtual void GetKeys
(
const TRange< FFrameNumber >& WithinRange, |
Get key information pertaining to all keys that exist within the specified range | Channels/MovieSceneChannel.h | |
void GetKeyTime
(
const FKeyHandle InHandle, |
Get the time for the specified key handle | Channels/MovieSceneChannel.h | |
virtual void GetKeyTimes
(
TArrayView< const FKeyHandle > InHandles, |
Get all key times for the specified key handles | Channels/MovieSceneChannel.h | |
virtual int32 GetNumKeys() |
Get the total number of keys on this channel | Channels/MovieSceneChannel.h | |
virtual void Offset
(
FFrameNumber DeltaPosition |
Offset the keys within this channel by a given delta position | Channels/MovieSceneChannel.h | |
FMovieSceneChannelDataKeyAddedEvent & OnKeyAddedEvent() |
Get delegate that's called when a key is added | Channels/MovieSceneChannel.h | |
FMovieSceneChannelDataKeyDeletedEvent & OnKeyDeletedEvent() |
Get delegate that's called when a key is deleted | Channels/MovieSceneChannel.h | |
FMovieSceneChannelDataKeyMovedEvent & OnKeyMovedEvent() |
Get delegate that's called when a key is moved | Channels/MovieSceneChannel.h | |
virtual void Optimize
(
const FKeyDataOptimizationParams& InParameters |
Optimize this channel by removing any redundant data according to the specified parameters | Channels/MovieSceneChannel.h | |
virtual void PostEditChange() |
Perform a possibly heavy operation after an edit change | Channels/MovieSceneChannel.h | |
virtual void RemapTimes
(
const UE::MovieScene::IRetimingInterface& Retimer |
Remap the times contained within this channel using a custom remapper | Channels/MovieSceneChannel.h | |
virtual void Reset() |
Reset this channel back to its original state | Channels/MovieSceneChannel.h | |
void SetKeyTime
(
const FKeyHandle InHandle, |
Set the time for the specified key handle | Channels/MovieSceneChannel.h | |
virtual void SetKeyTimes
(
TArrayView< const FKeyHandle > InHandles, |
Set key times for the specified key handles | Channels/MovieSceneChannel.h |