| AbilityLevel |
int32 |
If originating from an ability, this will be the level of that ability |
Sequencer/MovieSceneGameplayCueSections.h |
- EditAnywhere
- AdvancedDisplay
- Category="Gameplay Cue"
|
| AttachSocketName |
FName |
When attached to a skeletal mesh component, specifies a socket to trigger the cue at |
Sequencer/MovieSceneGameplayCueSections.h |
- EditAnywhere
- AdvancedDisplay
- Category="Position"
|
| bAttachToBinding |
bool |
Attach the gameplay cue to the track's bound object in sequencer |
Sequencer/MovieSceneGameplayCueSections.h |
- EditAnywhere
- Category="Position"
|
| Cue |
FGameplayCueTag |
|
Sequencer/MovieSceneGameplayCueSections.h |
- EditAnywhere
- Category="Gameplay Cue"
|
| EffectCauser |
FMovieSceneObjectBindingID |
The physical actor that actually did the damage, can be a weapon or projectile |
Sequencer/MovieSceneGameplayCueSections.h |
- EditAnywhere
- AdvancedDisplay
- Category="Gameplay Cue"
|
| GameplayEffectLevel |
int32 |
The level of that GameplayEffect |
Sequencer/MovieSceneGameplayCueSections.h |
- EditAnywhere
- AdvancedDisplay
- Category="Gameplay Cue"
|
| Instigator |
FMovieSceneObjectBindingID |
Instigator actor, the actor that owns the ability system component. |
Sequencer/MovieSceneGameplayCueSections.h |
- EditAnywhere
- AdvancedDisplay
- Category="Gameplay Cue"
|
| Location |
FVector |
Location cue took place at - relative to the attached component if applicable |
Sequencer/MovieSceneGameplayCueSections.h |
- EditAnywhere
- Category="Position"
|
| Normal |
FVector |
Normal of impact that caused cue |
Sequencer/MovieSceneGameplayCueSections.h |
- EditAnywhere
- Category="Position"
|
| NormalizedMagnitude |
float |
Magnitude of source gameplay effect, normalzed from 0-1. |
Sequencer/MovieSceneGameplayCueSections.h |
- EditAnywhere
- AdvancedDisplay
- Category="Gameplay Cue"
- Meta=(ClampMin=0.0, ClampMax=1.0)
|
| PhysicalMaterial |
TObjectPtr< const UPhysicalMaterial > |
PhysMat of the hit, if there was a hit. |
Sequencer/MovieSceneGameplayCueSections.h |
- EditAnywhere
- AdvancedDisplay
- Category="Gameplay Cue"
|