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API > API/Runtime > API/Runtime/MovieScene
A map of key handles that is copyable, but does not copy data on copy
| Name | FMovieSceneKeyHandleMap |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Channels/MovieSceneChannelData.h |
| Include Path | #include "Channels/MovieSceneChannelData.h" |
Syntax
USTRUCT ()
struct FMovieSceneKeyHandleMap : public FKeyHandleLookupTable
Inheritance Hierarchy
- FKeyHandleLookupTable → FMovieSceneKeyHandleMap
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Channels/MovieSceneChannelData.h | |||
FMovieSceneKeyHandleMap
(
const FMovieSceneKeyHandleMap& RHS |
Channels/MovieSceneChannelData.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMovieSceneKeyHandleMap & operator=
(
const FMovieSceneKeyHandleMap& RHS |
Channels/MovieSceneChannelData.h |