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API > API/Plugins > API/Plugins/GLTFExporter
| Name | FGLTFBuilderContext |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Converters/GLTFBuilderContext.h |
| Include Path | #include "Converters/GLTFBuilderContext.h" |
Syntax
class FGLTFBuilderContext
Derived Classes
FGLTFBuilderContext derived class hierarchy
- FGLTFActorConverter
- FGLTFAnimationConverter
- FGLTFAnimationDataConverter
- FGLTFBoneIndexBufferConverter
- FGLTFBoneIndexBufferConverterRaw
- FGLTFBoneWeightBufferConverter
- FGLTFBoneWeightBufferConverterRaw
- FGLTFCameraConverter
- FGLTFColorBufferConverter
- FGLTFColorBufferConverterRaw
- FGLTFComponentConverter
- FGLTFComponentSocketConverter
- FGLTFImageConverter
- FGLTFIndexBufferConverter
- FGLTFIndexBufferConverterRaw
- FGLTFLandscapeMeshConverter
- FGLTFLevelSequenceConverter
- FGLTFLevelSequenceDataConverter
- FGLTFLightConverter
- FGLTFLightIESConverter
- FGLTFLightIESInstanceConverter
- FGLTFLightMapConverter
- FGLTFMaterialConverter
- FGLTFMaterialVariantConverter
- FGLTFNormalBufferConverter
- FGLTFNormalBufferConverterRaw
- FGLTFNormalDeltaBufferConverter
- FGLTFPositionBufferConverter
- FGLTFPositionBufferConverterRaw
- FGLTFPositionDeltaBufferConverter
- FGLTFSamplerConverter
- FGLTFSceneConverter
- FGLTFSkeletalBoneConverter
- FGLTFSkeletalMeshConverter
- FGLTFSkeletalSocketConverter
- FGLTFSkinConverter
- FGLTFSplineMeshConverter
- FGLTFStaticMeshConverter
- FGLTFStaticSocketConverter
- FGLTFTangentBufferConverter
- FGLTFTangentBufferConverterRaw
- FGLTFTexture2DConverter
- FGLTFTextureLightMapConverter
- FGLTFTextureRenderTarget2DConverter
- FGLTFUVBufferConverter
- FGLTFUVBufferConverterRaw
- TGLTFMeshDataConverter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGLTFBuilderContext
(
FGLTFConvertBuilder& Builder |
Converters/GLTFBuilderContext.h |