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API > API/Plugins > API/Plugins/GLTFExporter
| Name | FGLTFMaterialConverter |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Converters/GLTFMaterialConverters.h |
| Include Path | #include "Converters/GLTFMaterialConverters.h" |
Syntax
class FGLTFMaterialConverter :
public FGLTFBuilderContext ,
public TGLTFConverter< FGLTFJsonMaterial *, const UMaterialInterface *, const FGLTFMeshData *, FGLTFIndexArray >
Inheritance Hierarchy
- FGLTFBuilderContext → FGLTFMaterialConverter
- TGLTFConverter → FGLTFMaterialConverter
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UVBoundsCalculator | FGLTFUVBoundsCalculator | Converters/GLTFMaterialConverters.h | ||
| UVDegenerateChecker | FGLTFUVDegenerateChecker | Converters/GLTFMaterialConverters.h | ||
| UVOverlapChecker | FGLTFUVOverlapChecker | Converters/GLTFMaterialConverters.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGLTFBuilderContext
(
FGLTFConvertBuilder& Builder |
Converters/GLTFMaterialConverters.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FGLTFJsonMaterial * Convert
(
const UMaterialInterface* Material, |
Converters/GLTFMaterialConverters.h | ||
virtual void Sanitize
(
const UMaterialInterface*& Material, |
Converters/GLTFMaterialConverters.h |