| FGLTFColor3 |
TGLTFColor3< float > |
|
Core/GLTFColor.h |
| FGLTFColor4 |
TGLTFColor4< float > |
|
Core/GLTFColor.h |
| FGLTFColorArray |
FMeshAttributesArray< FColor > |
|
Converters/GLTFMeshAttributesArray.h |
| FGLTFIndexArray |
FMeshAttributesArray< int32 > |
|
Converters/GLTFMeshAttributesArray.h |
| FGLTFInt16Vector4 |
TGLTFVector4< int16 > |
|
Core/GLTFVector.h |
| FGLTFInt8Vector4 |
TGLTFVector4< int8 > |
|
Core/GLTFVector.h |
| FGLTFJointInfluenceArray |
FMeshAttributesArray< UE::Math::TIntVector4< FBoneIndexType > > |
|
Converters/GLTFMeshAttributesArray.h |
| FGLTFJointWeightArray |
FMeshAttributesArray< UE::Math::TIntVector4< uint16 > > |
|
Converters/GLTFMeshAttributesArray.h |
| FGLTFMatrix2 |
TGLTFMatrix< float, 2 > |
|
Core/GLTFMatrix.h |
| FGLTFMatrix3 |
TGLTFMatrix< float, 3 > |
|
Core/GLTFMatrix.h |
| FGLTFMatrix4 |
TGLTFMatrix< float, 4 > |
|
Core/GLTFMatrix.h |
| FGLTFNormalArray |
FMeshAttributesArray< FVector3f > |
|
Converters/GLTFMeshAttributesArray.h |
| FGLTFPositionArray |
FMeshAttributesArray< FVector3f > |
|
Converters/GLTFMeshAttributesArray.h |
| FGLTFQuaternion |
TGLTFQuaternion< float > |
|
Core/GLTFQuaternion.h |
| FGLTFSkeletalMeshDataConverter |
TGLTFMeshDataConverter< USkeletalMesh, USkeletalMeshComponent > |
|
Converters/GLTFMeshDataConverters.h |
| FGLTFSkeletalMeshSectionConverter |
TGLTFMeshSectionConverter< USkeletalMesh > |
|
Converters/GLTFMeshSectionConverters.h |
| FGLTFStaticMeshDataConverter |
TGLTFMeshDataConverter< UStaticMesh, UStaticMeshComponent > |
|
Converters/GLTFMeshDataConverters.h |
| FGLTFStaticMeshSectionConverter |
TGLTFMeshSectionConverter< UStaticMesh > |
|
Converters/GLTFMeshSectionConverters.h |
| FGLTFTangentArray |
FMeshAttributesArray< FVector4f > |
|
Converters/GLTFMeshAttributesArray.h |
| FGLTFUInt8Color4 |
TGLTFColor4< uint8 > |
|
Core/GLTFColor.h |
| FGLTFUVArray |
FMeshAttributesArray< FVector2f > |
|
Converters/GLTFMeshAttributesArray.h |
| FGLTFVector2 |
TGLTFVector2< float > |
|
Core/GLTFVector.h |
| FGLTFVector3 |
TGLTFVector3< float > |
|
Core/GLTFVector.h |
| FGLTFVector4 |
TGLTFVector4< float > |
|
Core/GLTFVector.h |
| IGLTFActorConverter |
TGLTFConverter< FGLTFJsonNode *, const AActor * > |
|
Converters/GLTFNodeConverters.h |
| IGLTFAnimationConverter |
TGLTFConverter< FGLTFJsonAnimation *, FGLTFJsonNode *, const USkeletalMesh *, const UAnimSequence * > |
|
Converters/GLTFAnimationConverters.h |
| IGLTFAnimationDataConverter |
TGLTFConverter< FGLTFJsonAnimation *, FGLTFJsonNode *, const USkeletalMeshComponent * > |
|
Converters/GLTFAnimationConverters.h |
| IGLTFBoneIndexBufferConverter |
TGLTFConverter< FGLTFJsonAccessor *, const FGLTFMeshSection *, const FSkinWeightVertexBuffer *, uint32 > |
|
Converters/GLTFAccessorConverters.h |
| IGLTFBoneIndexBufferConverterRaw |
TGLTFConverter< FGLTFJsonAccessor *, FGLTFJointInfluenceArray > |
|
Converters/GLTFAccessorConverters.h |
| IGLTFBoneWeightBufferConverter |
TGLTFConverter< FGLTFJsonAccessor *, const FGLTFMeshSection *, const FSkinWeightVertexBuffer *, uint32 > |
|
Converters/GLTFAccessorConverters.h |
| IGLTFBoneWeightBufferConverterRaw |
TGLTFConverter< FGLTFJsonAccessor *, FGLTFJointWeightArray > |
|
Converters/GLTFAccessorConverters.h |
| IGLTFCameraConverter |
TGLTFConverter< FGLTFJsonCamera *, const UCameraComponent * > |
|
Converters/GLTFCameraConverters.h |
| IGLTFColorBufferConverter |
TGLTFConverter< FGLTFJsonAccessor *, const FGLTFMeshSection *, const FColorVertexBuffer * > |
|
Converters/GLTFAccessorConverters.h |
| IGLTFColorBufferConverterRaw |
TGLTFConverter< FGLTFJsonAccessor *, FGLTFColorArray > |
|
Converters/GLTFAccessorConverters.h |
| IGLTFComponentConverter |
TGLTFConverter< FGLTFJsonNode *, const USceneComponent * > |
|
Converters/GLTFNodeConverters.h |
| IGLTFComponentSocketConverter |
TGLTFConverter< FGLTFJsonNode *, const USceneComponent *, FName > |
|
Converters/GLTFNodeConverters.h |
| IGLTFImageConverter |
TGLTFConverter< FGLTFJsonImage *, TGLTFSuperfluous< FString >, bool, FIntPoint, TGLTFSharedArray< FColor > > |
|
Converters/GLTFImageConverters.h |
| IGLTFIndexBufferConverter |
TGLTFConverter< FGLTFJsonAccessor *, const FGLTFMeshSection * > |
|
Converters/GLTFAccessorConverters.h |
| IGLTFIndexBufferConverterRaw |
TGLTFConverter< FGLTFJsonAccessor *, FGLTFIndexArray, FString > |
|
Converters/GLTFAccessorConverters.h |
| IGLTFLandscapeMeshConverter |
TGLTFConverter< FGLTFJsonMesh *, const ULandscapeComponent *, const UMaterialInterface * > |
|
Converters/GLTFMeshConverters.h |
| IGLTFLevelSequenceConverter |
TGLTFConverter< FGLTFJsonAnimation *, const ULevel *, const ULevelSequence * > |
|
Converters/GLTFAnimationConverters.h |
| IGLTFLevelSequenceDataConverter |
TGLTFConverter< FGLTFJsonAnimation *, const ALevelSequenceActor * > |
|
Converters/GLTFAnimationConverters.h |
| IGLTFLightConverter |
TGLTFConverter< FGLTFJsonLight *, const ULightComponent * > |
|
Converters/GLTFLightConverters.h |
| IGLTFLightIESConverter |
TGLTFConverter< FGLTFJsonLightIES *, const ULightComponent * > |
|
Converters/GLTFLightConverters.h |
| IGLTFLightIESInstanceConverter |
TGLTFConverter< FGLTFJsonLightIESInstance *, const ULightComponent * > |
|
Converters/GLTFLightConverters.h |
| IGLTFLightMapConverter |
TGLTFConverter< FGLTFJsonLightMap *, const UStaticMeshComponent * > |
|
Converters/GLTFLightMapConverters.h |
| IGLTFMaterialConverter |
TGLTFConverter< FGLTFJsonMaterial *, const UMaterialInterface *, const FGLTFMeshData *, FGLTFIndexArray > |
|
Converters/GLTFMaterialConverters.h |
| IGLTFMaterialVariantConverter |
TGLTFConverter< FGLTFJsonMaterialVariant *, const UVariant * > |
|
Converters/GLTFMaterialVariantConverters.h |
| IGLTFNormalBufferConverter |
TGLTFConverter< FGLTFJsonAccessor *, const FGLTFMeshSection *, const FStaticMeshVertexBuffer * > |
|
Converters/GLTFAccessorConverters.h |
| IGLTFNormalBufferConverterRaw |
TGLTFConverter< FGLTFJsonAccessor *, FGLTFNormalArray, bool > |
|
Converters/GLTFAccessorConverters.h |
| IGLTFNormalDeltaBufferConverter |
TGLTFConverter< FGLTFJsonAccessor *, const FGLTFMeshSection *, const TMap< uint32, FVector3f > *, bool > |
|
Converters/GLTFAccessorConverters.h |
| IGLTFPositionBufferConverter |
TGLTFConverter< FGLTFJsonAccessor *, const FGLTFMeshSection *, const FPositionVertexBuffer * > |
|
Converters/GLTFAccessorConverters.h |
| IGLTFPositionBufferConverterRaw |
TGLTFConverter< FGLTFJsonAccessor *, FGLTFPositionArray > |
|
Converters/GLTFAccessorConverters.h |
| IGLTFPositionDeltaBufferConverter |
TGLTFConverter< FGLTFJsonAccessor *, const FGLTFMeshSection *, const TMap< uint32, FVector3f > * > |
|
Converters/GLTFAccessorConverters.h |
| IGLTFSamplerConverter |
TGLTFConverter< FGLTFJsonSampler *, TextureAddress, TextureAddress, TextureFilter, TextureGroup > |
|
Converters/GLTFSamplerConverters.h |
| IGLTFSceneConverter |
TGLTFConverter< FGLTFJsonScene *, const UWorld * > |
|
Converters/GLTFSceneConverters.h |
| IGLTFSkeletalBoneConverter |
TGLTFConverter< FGLTFJsonNode *, FGLTFJsonNode *, const USkeletalMesh *, int32 > |
|
Converters/GLTFNodeConverters.h |
| IGLTFSkeletalMeshConverter |
TGLTFConverter< FGLTFJsonMesh *, const USkeletalMesh *, const USkeletalMeshComponent *, FGLTFMaterialArray, int32 > |
|
Converters/GLTFMeshConverters.h |
| IGLTFSkeletalMeshDataConverter |
TGLTFConverter< const FGLTFMeshData *, const USkeletalMesh *, const USkeletalMeshComponent *, int32 > |
|
Converters/GLTFMeshDataConverters.h |
| IGLTFSkeletalSocketConverter |
TGLTFConverter< FGLTFJsonNode *, FGLTFJsonNode *, const USkeletalMesh *, FName > |
|
Converters/GLTFNodeConverters.h |
| IGLTFSkinConverter |
TGLTFConverter< FGLTFJsonSkin *, FGLTFJsonNode *, const USkeletalMesh * > |
|
Converters/GLTFSkinConverters.h |
| IGLTFSplineMeshConverter |
TGLTFConverter< FGLTFJsonMesh *, const UStaticMesh *, const USplineMeshComponent *, FGLTFMaterialArray, int32 > |
|
Converters/GLTFMeshConverters.h |
| IGLTFStaticMeshConverter |
TGLTFConverter< FGLTFJsonMesh *, const UStaticMesh *, const UStaticMeshComponent *, FGLTFMaterialArray, int32 > |
|
Converters/GLTFMeshConverters.h |
| IGLTFStaticMeshDataConverter |
TGLTFConverter< const FGLTFMeshData *, const UStaticMesh *, const UStaticMeshComponent *, int32 > |
|
Converters/GLTFMeshDataConverters.h |
| IGLTFStaticSocketConverter |
TGLTFConverter< FGLTFJsonNode *, FGLTFJsonNode *, const UStaticMesh *, FName > |
|
Converters/GLTFNodeConverters.h |
| IGLTFTangentBufferConverter |
TGLTFConverter< FGLTFJsonAccessor *, const FGLTFMeshSection *, const FStaticMeshVertexBuffer * > |
|
Converters/GLTFAccessorConverters.h |
| IGLTFTangentBufferConverterRaw |
TGLTFConverter< FGLTFJsonAccessor *, FGLTFTangentArray > |
|
Converters/GLTFAccessorConverters.h |
| IGLTFTexture2DConverter |
TGLTFConverter< FGLTFJsonTexture *, const UTexture2D *, bool, TextureAddress, TextureAddress > |
|
Converters/GLTFTextureConverters.h |
| IGLTFTextureLightMapConverter |
TGLTFConverter< FGLTFJsonTexture *, const ULightMapTexture2D * > |
|
Converters/GLTFTextureConverters.h |
| IGLTFTextureRenderTarget2DConverter |
TGLTFConverter< FGLTFJsonTexture *, const UTextureRenderTarget2D *, bool > |
|
Converters/GLTFTextureConverters.h |
| IGLTFUVBufferConverter |
TGLTFConverter< FGLTFJsonAccessor *, const FGLTFMeshSection *, const FStaticMeshVertexBuffer *, uint32 > |
|
Converters/GLTFAccessorConverters.h |
| IGLTFUVBufferConverterRaw |
TGLTFConverter< FGLTFJsonAccessor *, FGLTFUVArray > |
|
Converters/GLTFAccessorConverters.h |