| bEnableCrossGPUTransfer |
bool |
Enable cross-GPU transfer for this viewport. |
DisplayClusterConfigurationTypes_Viewport.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Rendering"
- Meta=(DisplayName="Enable Cross-GPU Transfer")
|
| BufferRatio |
float |
Adjust resolution scaling for an individual viewport. |
DisplayClusterConfigurationTypes_Viewport.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Rendering"
- Meta=(DisplayName="Screen Percentage", ClampMin="0.05", UIMin="0.05", ClampMax="10.0", UIMax="1.0")
|
| CustomPostprocess |
FDisplayClusterConfigurationViewport_CustomPostprocess |
|
DisplayClusterConfigurationTypes_Viewport.h |
|
| GenerateMips |
FDisplayClusterConfigurationPostRender_GenerateMips |
Generate Mips texture for this viewport (used, only if projection policy supports this feature) |
DisplayClusterConfigurationTypes_Viewport.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Configuration"
- AdvancedDisplay
|
| HiddenContent |
FDisplayClusterConfigurationICVFX_VisibilityList |
Override actor visibility for this viewport. |
DisplayClusterConfigurationTypes_Viewport.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Configuration"
|
| Media |
FDisplayClusterConfigurationMediaViewport |
Media settings. |
DisplayClusterConfigurationTypes_Viewport.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Media"
- Meta=(DisplayName="Media", ShowOnlyInnerProperties)
|
| Overscan |
FDisplayClusterConfigurationViewport_Overscan |
Render a larger frame than specified in the configuration to achieve continuity across displays when using post-processing effects. |
DisplayClusterConfigurationTypes_Viewport.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Configuration"
|
| PostprocessBlur |
FDisplayClusterConfigurationPostRender_BlurPostprocess |
Add postprocess blur to viewport |
DisplayClusterConfigurationTypes_Viewport.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Configuration"
- AdvancedDisplay
|
| RenderFamilyGroup |
int |
Experimental: Support special frame builder mode - merge viewports to single viewfamily by group num [not implemented yet] |
DisplayClusterConfigurationTypes_Viewport.h |
|
| RenderTargetRatio |
float |
Adjust resolution scaling for an individual viewport. |
DisplayClusterConfigurationTypes_Viewport.h |
|
| Replace |
FDisplayClusterConfigurationPostRender_Override |
Override viewport render from source texture |
DisplayClusterConfigurationTypes_Viewport.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Texture Replacement"
|
| StereoGPUIndex |
int |
Specifies the GPU index for the nDisplay viewport in stereo rendering for the second eye. |
DisplayClusterConfigurationTypes_Viewport.h |
- EditAnywhere
- Category="Stereo"
- Meta=(DisplayName="Stereo GPU Index", ClampMin="-1", UIMin="-1", ClampMax="8", UIMax="8")
|
| StereoMode |
EDisplayClusterConfigurationViewport_StereoMode |
Enables and sets Stereo mode |
DisplayClusterConfigurationTypes_Viewport.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Stereo"
|
| UpscalerSettings |
FDisplayClusterConfigurationUpscalerSettings |
Upscaler settings for the viewport. |
DisplayClusterConfigurationTypes_Viewport.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Rendering"
- Meta=(DisplayName="Upscaler Settings", NoResetToDefault, WithOverrides)
|