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API > API/Plugins > API/Plugins/DisplayClusterConfiguration
| |
|
| Name |
FDisplayClusterConfigurationICVFX_VisibilityList |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_ICVFX.h |
| Include Path |
#include "DisplayClusterConfigurationTypes_ICVFX.h" |
Syntax
USTRUCT (Blueprintable,
Meta=(DefaultSubstitutions="LayersTooltip = Actor Layers, ActorsTooltip = Actor references"))
struct FDisplayClusterConfigurationICVFX_VisibilityList
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ActorLayers |
TArray< FActorLayer > |
Actor layers. |
DisplayClusterConfigurationTypes_ICVFX.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
- Meta=(DisplayName="Layers")
|
| Actors |
TArray< TSoftObjectPtr< AActor > > |
Actor references |
DisplayClusterConfigurationTypes_ICVFX.h |
- EditAnywhere
- BlueprintReadWrite
- Category=NDisplay
- Meta=(ToolTip="{ActorsTooltip}")
|
| AutoAddedActors |
TArray< TSoftObjectPtr< AActor > > |
Actors added automatically during a session |
DisplayClusterConfigurationTypes_ICVFX.h |
|
| RootActorComponentNames |
TArray< FString > |
Reference to RootActor components by names |
DisplayClusterConfigurationTypes_ICVFX.h |
- EditDefaultsOnly
- BlueprintReadWrite
- Category=NDisplay
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
bool IsVisibilityListValid()
|
Returns true if there is at least one valid value in the visibility list. |
DisplayClusterConfigurationTypes_ICVFX.h |
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