| bAutoGenerateMips |
bool |
Generate and use mipmaps for the inner frustum. |
DisplayClusterConfigurationTypes_PostRender.h |
- EditAnywhere
- BlueprintReadWrite
- Category="NDisplay Render"
|
| bEnabledMaxNumMips |
bool |
Performance: Allows a limited number of MIPs for high resolution. |
DisplayClusterConfigurationTypes_PostRender.h |
- EditDefaultsOnly
- BlueprintReadWrite
- Category="NDisplay Render"
- Meta=(DisplayName="Enable Maximum Number of Mips")
|
| MaxNumMips |
int |
Performance: Use this value as the maximum number of MIPs for high resolution. |
DisplayClusterConfigurationTypes_PostRender.h |
- EditDefaultsOnly
- BlueprintReadWrite
- Category="NDisplay Render"
- Meta=(DisplayName="Maximum Number of Mips")
|
| MipsAddressU |
TEnumAsByte< enum TextureAddress > |
AutoGenerateMips sampler address mode for U channel. Defaults to clamp. |
DisplayClusterConfigurationTypes_PostRender.h |
- EditAnywhere
- BlueprintReadWrite
- Category="NDisplay Render"
|
| MipsAddressV |
TEnumAsByte< enum TextureAddress > |
AutoGenerateMips sampler address mode for V channel. Defaults to clamp. |
DisplayClusterConfigurationTypes_PostRender.h |
- EditAnywhere
- BlueprintReadWrite
- Category="NDisplay Render"
|
| MipsSamplerFilter |
TEnumAsByte< enum TextureFilter > |
Mips Sampler Filter |
DisplayClusterConfigurationTypes_PostRender.h |
- EditAnywhere
- BlueprintReadWrite
- Category="NDisplay Render"
|