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API > API/Plugins > API/Plugins/DisplayClusterConfiguration
| Name | FDisplayClusterConfigurationPostRender_GenerateMips |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_PostRender.h |
| Include Path | #include "DisplayClusterConfigurationTypes_PostRender.h" |
Syntax
USTRUCT (Blueprintable)
struct FDisplayClusterConfigurationPostRender_GenerateMips
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAutoGenerateMips | bool | Generate and use mipmaps for the inner frustum. | DisplayClusterConfigurationTypes_PostRender.h |
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| bEnabledMaxNumMips | bool | Performance: Allows a limited number of MIPs for high resolution. | DisplayClusterConfigurationTypes_PostRender.h |
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| MaxNumMips | int | Performance: Use this value as the maximum number of MIPs for high resolution. | DisplayClusterConfigurationTypes_PostRender.h |
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| MipsAddressU | TEnumAsByte< enum TextureAddress > | AutoGenerateMips sampler address mode for U channel. Defaults to clamp. | DisplayClusterConfigurationTypes_PostRender.h |
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| MipsAddressV | TEnumAsByte< enum TextureAddress > | AutoGenerateMips sampler address mode for V channel. Defaults to clamp. | DisplayClusterConfigurationTypes_PostRender.h |
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| MipsSamplerFilter | TEnumAsByte< enum TextureFilter > | Mips Sampler Filter | DisplayClusterConfigurationTypes_PostRender.h |
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