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API > API/Plugins > API/Plugins/DisplayClusterConfiguration
| Name | FDisplayClusterConfigurationPostRender_Override |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayClusterConfiguration/Public/DisplayClusterConfigurationTypes_PostRender.h |
| Include Path | #include "DisplayClusterConfigurationTypes_PostRender.h" |
Syntax
USTRUCT (Blueprintable)
struct FDisplayClusterConfigurationPostRender_Override
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowReplace | bool | Disable default render, and resolve SourceTexture to viewport | DisplayClusterConfigurationTypes_PostRender.h |
|
| bShouldUseTextureRegion | bool | Set to True to crop the texture for the inner frustum as specified below. | DisplayClusterConfigurationTypes_PostRender.h |
|
| SourceTexture | TObjectPtr< UTexture > | Texture to use in place of the inner frustum. | DisplayClusterConfigurationTypes_PostRender.h |
|
| TextureRegion | FDisplayClusterReplaceTextureCropRectangle | Texture Crop | DisplayClusterConfigurationTypes_PostRender.h |
|