| bAllowReplace |
bool |
Disable default render, and resolve SourceTexture to viewport |
DisplayClusterConfigurationTypes_PostRender.h |
- EditAnywhere
- BlueprintReadWrite
- Category="NDisplay Render"
- Meta=(DisplayName="Enable Viewport Texture Replacement")
|
| bShouldUseTextureRegion |
bool |
Set to True to crop the texture for the inner frustum as specified below. |
DisplayClusterConfigurationTypes_PostRender.h |
- EditAnywhere
- BlueprintReadWrite
- Category="NDisplay Render"
- Meta=(DisplayName="Use Texture Crop")
|
| SourceTexture |
TObjectPtr< UTexture > |
Texture to use in place of the inner frustum. |
DisplayClusterConfigurationTypes_PostRender.h |
- EditAnywhere
- BlueprintReadWrite
- Category="NDisplay Render"
|
| TextureRegion |
FDisplayClusterReplaceTextureCropRectangle |
Texture Crop |
DisplayClusterConfigurationTypes_PostRender.h |
- EditAnywhere
- BlueprintReadWrite
- Category="NDisplay Render"
- Meta=(DisplayName="Texture Crop")
|