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API > API/Plugins > API/Plugins/DisplayCluster
| Name | FDisplayClusterSceneComponentRef |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Misc/DisplayClusterObjectRef.h |
| Include Path | #include "Misc/DisplayClusterObjectRef.h" |
Syntax
class FDisplayClusterSceneComponentRef : public FDisplayClusterActorRef
Inheritance Hierarchy
- FDisplayClusterActorRef → FDisplayClusterSceneComponentRef
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Misc/DisplayClusterObjectRef.h | |||
FDisplayClusterSceneComponentRef
(
const FDisplayClusterSceneComponentRef& InComponentRef |
Misc/DisplayClusterObjectRef.h | ||
FDisplayClusterSceneComponentRef
(
USceneComponent* InComponent |
Misc/DisplayClusterObjectRef.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentName | FName | Find component new object ptr by name and save to ComponentPtr. | Misc/DisplayClusterObjectRef.h | |
| ComponentPtr | TWeakObjectPtr< USceneComponent > | Misc/DisplayClusterObjectRef.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Return component object ptr. | Misc/DisplayClusterObjectRef.h | ||
bool IsDefinedSceneComponent() |
Misc/DisplayClusterObjectRef.h | ||
bool IsEqualsComponentName
(
const FName& InComponentName |
Misc/DisplayClusterObjectRef.h | ||
bool IsSceneComponentValid() |
Misc/DisplayClusterObjectRef.h | ||
void ResetSceneComponent() |
Misc/DisplayClusterObjectRef.h | ||
bool SetSceneComponent
(
USceneComponent*const InComponent |
Misc/DisplayClusterObjectRef.h |