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API > API/Plugins > API/Plugins/DisplayCluster
| Name | FDisplayClusterRender_StaticMeshComponentRef |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/DisplayClusterRender_StaticMeshComponentRef.h |
| Include Path | #include "Render/Containers/DisplayClusterRender_StaticMeshComponentRef.h" |
Syntax
class FDisplayClusterRender_StaticMeshComponentRef : public FDisplayClusterSceneComponentRef
Inheritance Hierarchy
- FDisplayClusterActorRef → FDisplayClusterSceneComponentRef → FDisplayClusterRender_StaticMeshComponentRef
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Render/Containers/DisplayClusterRender_StaticMeshComponentRef.h | |||
| Render/Containers/DisplayClusterRender_StaticMeshComponentRef.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsStaticMeshGeometryDirty | bool | Render/Containers/DisplayClusterRender_StaticMeshComponentRef.h | ||
| MeshGeometryName | FName | Compares the assigned static mesh geometry by name, and raise for changed [mutable] bIsStaticMeshGeometryDirty. | Render/Containers/DisplayClusterRender_StaticMeshComponentRef.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStaticMeshComponent * GetOrFindStaticMeshComponent() |
Get or find the referenced StaticMesh component. | Render/Containers/DisplayClusterRender_StaticMeshComponentRef.h | |
bool IsStaticMeshGeometryDirty() |
Render/Containers/DisplayClusterRender_StaticMeshComponentRef.h | ||
void MarkStaticMeshGeometryDirty() |
Render/Containers/DisplayClusterRender_StaticMeshComponentRef.h | ||
void ResetStaticMeshComponentRef() |
Render/Containers/DisplayClusterRender_StaticMeshComponentRef.h | ||
void ResetStaticMeshGeometryDirty() |
Render/Containers/DisplayClusterRender_StaticMeshComponentRef.h | ||
bool SetStaticMeshComponentRef
(
UStaticMeshComponent* InStaticMeshComponent |
Render/Containers/DisplayClusterRender_StaticMeshComponentRef.h |