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API > API/Plugins > API/Plugins/DisplayCluster
| Name | FDisplayClusterRender_ProceduralMeshComponentRef |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Containers/DisplayClusterRender_ProceduralMeshComponentRef.h |
| Include Path | #include "Render/Containers/DisplayClusterRender_ProceduralMeshComponentRef.h" |
Syntax
class FDisplayClusterRender_ProceduralMeshComponentRef : public FDisplayClusterSceneComponentRef
Inheritance Hierarchy
- FDisplayClusterActorRef → FDisplayClusterSceneComponentRef → FDisplayClusterRender_ProceduralMeshComponentRef
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Render/Containers/DisplayClusterRender_ProceduralMeshComponentRef.h | |||
| Render/Containers/DisplayClusterRender_ProceduralMeshComponentRef.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsProceduralMeshGeometryDirty | bool | Render/Containers/DisplayClusterRender_ProceduralMeshComponentRef.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UProceduralMeshComponent * GetOrFindProceduralMeshComponent() |
Get or find the referenced ProceduralMesh component. | Render/Containers/DisplayClusterRender_ProceduralMeshComponentRef.h | |
bool IsProceduralMeshGeometryDirty() |
Render/Containers/DisplayClusterRender_ProceduralMeshComponentRef.h | ||
void MarkProceduralMeshGeometryDirty() |
Render/Containers/DisplayClusterRender_ProceduralMeshComponentRef.h | ||
void ResetProceduralMeshComponentRef() |
Render/Containers/DisplayClusterRender_ProceduralMeshComponentRef.h | ||
void ResetProceduralMeshGeometryDirty() |
Render/Containers/DisplayClusterRender_ProceduralMeshComponentRef.h | ||
bool SetProceduralMeshComponentRef
(
UProceduralMeshComponent* InProceduralMeshComponent |
Render/Containers/DisplayClusterRender_ProceduralMeshComponentRef.h |