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API > API/Plugins > API/Plugins/DisplayCluster
| Name | FDisplayClusterActorRef |
| Type | class |
| Header File | /Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Misc/DisplayClusterObjectRef.h |
| Include Path | #include "Misc/DisplayClusterObjectRef.h" |
Syntax
class FDisplayClusterActorRef
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Misc/DisplayClusterObjectRef.h | |||
FDisplayClusterActorRef
(
const FDisplayClusterActorRef& InActorRef |
Misc/DisplayClusterObjectRef.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FDisplayClusterActorRef() |
Misc/DisplayClusterObjectRef.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorClassName | FString | Find actor class object ptr by name and save to ActorClassPtr. | Misc/DisplayClusterObjectRef.h | |
| ActorClassPtr | TWeakObjectPtr< UClass > | Misc/DisplayClusterObjectRef.h | ||
| ActorName | FName | Find actor new object ptr by name and save to ActorPtr. | Misc/DisplayClusterObjectRef.h | |
| ActorPtr | TWeakObjectPtr< AActor > | Misc/DisplayClusterObjectRef.h | ||
| WorldPtr | TWeakObjectPtr< UWorld > | Save world object ptr. | Misc/DisplayClusterObjectRef.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Return actor object ptr. | Misc/DisplayClusterObjectRef.h | ||
const TWeakObjectPtr< AActor > GetSceneActorWeakPtr() |
Returns the current weak ptr of the scene actor object. | Misc/DisplayClusterObjectRef.h | |
bool IsDefinedSceneActor() |
Misc/DisplayClusterObjectRef.h | ||
void ResetSceneActor() |
Misc/DisplayClusterObjectRef.h | ||
bool SetSceneActor
(
const AActor* InActor |
Misc/DisplayClusterObjectRef.h |