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API > API/Plugins > API/Plugins/DatasmithImporter > API/Plugins/DatasmithImporter/UDatasmithSceneElementBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsElementValid
(
const TWeakPtr< IDatasmithBaseMaterialElement >& Element |
ObjectElements/DatasmithUSceneElement.h | ||
bool IsElementValid
(
const TWeakPtr< IDatasmithMaterialIDElement >& Element |
ObjectElements/DatasmithUSceneElement.h | ||
bool IsElementValid
(
const TWeakPtr< IDatasmithMeshElement >& Element |
ObjectElements/DatasmithUSceneElement.h | ||
bool IsElementValid
(
const TWeakPtr< IDatasmithMeshActorElement >& Element |
ObjectElements/DatasmithUSceneElement.h | ||
bool IsElementValid
(
const TWeakPtr< IDatasmithLightActorElement >& Element |
ObjectElements/DatasmithUSceneElement.h | ||
bool IsElementValid
(
const TWeakPtr< IDatasmithCameraActorElement >& Element |
ObjectElements/DatasmithUSceneElement.h | ||
bool IsElementValid
(
const TWeakPtr< IDatasmithTextureElement >& Element |
ObjectElements/DatasmithUSceneElement.h | ||
bool IsElementValid
(
const TWeakPtr< IDatasmithPostProcessElement >& Element |
ObjectElements/DatasmithUSceneElement.h | ||
bool IsElementValid
(
const TWeakPtr< IDatasmithMetaDataElement >& Element |
ObjectElements/DatasmithUSceneElement.h | ||
bool IsElementValid
(
const TWeakPtr< IDatasmithCustomActorElement >& Element |
ObjectElements/DatasmithUSceneElement.h | ||
bool IsElementValid
(
const TWeakPtr< IDatasmithBasePropertyCaptureElement >& Element |
ObjectElements/DatasmithUSceneElement.h | ||
bool IsElementValid
(
const TWeakPtr< IDatasmithActorBindingElement >& Element |
ObjectElements/DatasmithUSceneElement.h | ||
bool IsElementValid
(
const TWeakPtr< IDatasmithVariantElement >& Element |
ObjectElements/DatasmithUSceneElement.h | ||
bool IsElementValid
(
const TWeakPtr< IDatasmithVariantSetElement >& Element |
ObjectElements/DatasmithUSceneElement.h | ||
bool IsElementValid
(
const TWeakPtr< IDatasmithLevelVariantSetsElement >& Element |
ObjectElements/DatasmithUSceneElement.h |
IsElementValid(const TWeakPtr< IDatasmithBaseMaterialElement > &)
| Name | IsElementValid |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h |
| Include Path | #include "ObjectElements/DatasmithUSceneElement.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp |
bool IsElementValid
(
const TWeakPtr < IDatasmithBaseMaterialElement > & Element
) const
IsElementValid(const TWeakPtr< IDatasmithMaterialIDElement > &)
| Name | IsElementValid |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h |
| Include Path | #include "ObjectElements/DatasmithUSceneElement.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp |
bool IsElementValid
(
const TWeakPtr < IDatasmithMaterialIDElement > & Element
) const
IsElementValid(const TWeakPtr< IDatasmithMeshElement > &)
| Name | IsElementValid |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h |
| Include Path | #include "ObjectElements/DatasmithUSceneElement.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp |
bool IsElementValid
(
const TWeakPtr < IDatasmithMeshElement > & Element
) const
IsElementValid(const TWeakPtr< IDatasmithMeshActorElement > &)
| Name | IsElementValid |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h |
| Include Path | #include "ObjectElements/DatasmithUSceneElement.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp |
bool IsElementValid
(
const TWeakPtr < IDatasmithMeshActorElement > & Element
) const
IsElementValid(const TWeakPtr< IDatasmithLightActorElement > &)
| Name | IsElementValid |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h |
| Include Path | #include "ObjectElements/DatasmithUSceneElement.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp |
bool IsElementValid
(
const TWeakPtr < IDatasmithLightActorElement > & Element
) const
IsElementValid(const TWeakPtr< IDatasmithCameraActorElement > &)
| Name | IsElementValid |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h |
| Include Path | #include "ObjectElements/DatasmithUSceneElement.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp |
bool IsElementValid
(
const TWeakPtr < IDatasmithCameraActorElement > & Element
) const
IsElementValid(const TWeakPtr< IDatasmithTextureElement > &)
| Name | IsElementValid |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h |
| Include Path | #include "ObjectElements/DatasmithUSceneElement.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp |
bool IsElementValid
(
const TWeakPtr < IDatasmithTextureElement > & Element
) const
IsElementValid(const TWeakPtr< IDatasmithPostProcessElement > &)
| Name | IsElementValid |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h |
| Include Path | #include "ObjectElements/DatasmithUSceneElement.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp |
bool IsElementValid
(
const TWeakPtr < IDatasmithPostProcessElement > & Element
) const
IsElementValid(const TWeakPtr< IDatasmithMetaDataElement > &)
| Name | IsElementValid |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h |
| Include Path | #include "ObjectElements/DatasmithUSceneElement.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp |
bool IsElementValid
(
const TWeakPtr < IDatasmithMetaDataElement > & Element
) const
IsElementValid(const TWeakPtr< IDatasmithCustomActorElement > &)
| Name | IsElementValid |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h |
| Include Path | #include "ObjectElements/DatasmithUSceneElement.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp |
bool IsElementValid
(
const TWeakPtr < IDatasmithCustomActorElement > & Element
) const
IsElementValid(const TWeakPtr< IDatasmithBasePropertyCaptureElement > &)
| Name | IsElementValid |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h |
| Include Path | #include "ObjectElements/DatasmithUSceneElement.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp |
bool IsElementValid
(
const TWeakPtr < IDatasmithBasePropertyCaptureElement > & Element
) const
IsElementValid(const TWeakPtr< IDatasmithActorBindingElement > &)
| Name | IsElementValid |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h |
| Include Path | #include "ObjectElements/DatasmithUSceneElement.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp |
bool IsElementValid
(
const TWeakPtr < IDatasmithActorBindingElement > & Element
) const
IsElementValid(const TWeakPtr< IDatasmithVariantElement > &)
| Name | IsElementValid |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h |
| Include Path | #include "ObjectElements/DatasmithUSceneElement.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp |
bool IsElementValid
(
const TWeakPtr < IDatasmithVariantElement > & Element
) const
IsElementValid(const TWeakPtr< IDatasmithVariantSetElement > &)
| Name | IsElementValid |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h |
| Include Path | #include "ObjectElements/DatasmithUSceneElement.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp |
bool IsElementValid
(
const TWeakPtr < IDatasmithVariantSetElement > & Element
) const
IsElementValid(const TWeakPtr< IDatasmithLevelVariantSetsElement > &)
| Name | IsElementValid |
| Type | function |
| Header File | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Public/ObjectElements/DatasmithUSceneElement.h |
| Include Path | #include "ObjectElements/DatasmithUSceneElement.h" |
| Source | /Engine/Plugins/Enterprise/DatasmithImporter/Source/DatasmithImporter/Private/ObjectElements/DatasmithUSceneElement.cpp |
bool IsElementValid
(
const TWeakPtr < IDatasmithLevelVariantSetsElement > & Element
) const