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API > API/Runtime > API/Runtime/DatasmithCore
| Name | IDatasmithCustomActorElement |
| Type | class |
| Header File | /Engine/Source/Runtime/Datasmith/DatasmithCore/Public/IDatasmithSceneElements.h |
| Include Path | #include "IDatasmithSceneElements.h" |
Syntax
class IDatasmithCustomActorElement : public IDatasmithActorElement
Implements Interfaces
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddProperty
(
const TSharedPtr< IDatasmithKeyValueProperty >& Property |
Add a property to this actor | IDatasmithSceneElements.h | |
const TCHAR * GetClassOrPathName() |
The class name or path to the blueprint to instantiate. | IDatasmithSceneElements.h | |
int32 GetPropertiesCount() |
Get the total amount of properties in this actor | IDatasmithSceneElements.h | |
const TSharedPtr< IDatasmithKeyValueProperty > & GetProperty
(
int32 i |
Get the property i-th of this actor | IDatasmithSceneElements.h | |
const TSharedPtr< IDatasmithKeyValueProperty > & GetPropertyByName
(
const TCHAR* Name |
Get a property by its name if it exists | IDatasmithSceneElements.h | |
void RemoveProperty
(
const TSharedPtr< IDatasmithKeyValueProperty >& Property |
Removes a property from this actor, doesn't preserve ordering | IDatasmithSceneElements.h | |
void SetClassOrPathName
(
const TCHAR* InClassOrPathName |
IDatasmithSceneElements.h |