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Unreal Engine C++ API Reference > Plugins
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Enums
Type | Name | Description | |
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EDatasmithAreaLightActorShape | Keep in sync with EDatasmithLightShape from DatasmithDefinitions. | |
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EDatasmithAreaLightActorType | ||
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EDatasmithCADRetessellationRule | ||
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EDatasmithCADStitchingTechnique | ||
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EDatasmithImportActorPolicy | ||
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EDatasmithImportAssetConflictPolicy | ||
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EDatasmithImportLightmapMax | ||
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EDatasmithImportLightmapMin | ||
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EDatasmithImportMaterialQuality | ||
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EDatasmithImportScene | ||
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EDatasmithImportSearchPackagePolicy |
Functions
Type | Name | Description | |
---|---|---|---|
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DataType * | Datasmith::GetAdditionalData
(
const FAssetData& SourceAssetData |
Fetch an additional data on an asset |
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UAssetImportData * | Datasmith::GetAssetImportData
(
UObject* Asset |
|
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TArray< DataType * > | Datasmith::GetMultipleAdditionalData
(
const FAssetData& SourceAssetData, |
Fetch all additional data of the specified type for the given asset |
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DataType * | Create an instance of UDatasmithAdditionalData, used to quickly extend data stored on datasmith assets. |
Variables
Type | Name | Description | |
---|---|---|---|
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const double | MinTessellationAngle | |
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const double | MinTessellationChord | |
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const double | MinTessellationEdgeLength |