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Unreal Engine C++ API Reference > Plugins > DatasmithContent > ObjectTemplates
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDatasmithObjectTemplate
- UDatasmithActorTemplate
- UDatasmithAreaLightActorTemplate
- UDatasmithCineCameraActorTemplate
- UDatasmithCineCameraComponentTemplate
- UDatasmithDecalComponentTemplate
- UDatasmithLandscapeTemplate
- UDatasmithLightComponentTemplate
- UDatasmithMaterialInstanceTemplate
- UDatasmithPointLightComponentTemplate
- UDatasmithPostProcessVolumeTemplate
- UDatasmithSceneComponentTemplate
- UDatasmithSkyLightComponentTemplate
- UDatasmithSpotLightComponentTemplate
- UDatasmithStaticMeshComponentTemplate
- UDatasmithStaticMeshTemplate
References
Module | DatasmithContent |
Header | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/ObjectTemplates/DatasmithObjectTemplate.h |
Include | #include "ObjectTemplates/DatasmithObjectTemplate.h" |
Syntax
UCLASS&40;Abstract&41;
class UDatasmithObjectTemplate : public UObject
Variables
Type | Name | Description | |
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const bool | bIsActorTemplate | Is this template for an actor. |
Constructors
Type | Name | Description | |
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UDatasmithObjectTemplate
(
bool bInIsActorTemplate |
Functions
Type | Name | Description | |
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void | Updates the Destination object with the values stored in the object template If the update is successful, replaces the object template of the Destination object with itself | |
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bool | Equals
(
const UDatasmithObjectTemplate* Other |
Returns if this template equals another template of the same type. |
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UDatasmithObjectTemplate * | GetDifference
(
UObject* Destination, |
Returns the difference between the object template of the Destination object and the SourceTemplate object template |
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bool | HasSameBase
(
const UDatasmithObjectTemplate* Other |
Returns if this template has the same base as another template of the same type, this indicates if their diffs can be safely compared. |
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void | Fills this template properties with the values from the Source object. | |
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void | LoadRebase
(
const UObject* Source, |
Fills this template properties with the values from the Source object after rebasing (changing its parent) with the base object defined in BaseTemplate. |
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UObject * | UpdateObject
(
UObject* Destination, |
Updates the Destination object with the values stored in the object template |