Navigation
Unreal Engine C++ API Reference > Plugins > DatasmithContent > ObjectTemplates
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDatasmithObjectTemplate
- UDatasmithStaticMeshTemplate
References
Module | DatasmithContent |
Header | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/ObjectTemplates/DatasmithStaticMeshTemplate.h |
Include | #include "ObjectTemplates/DatasmithStaticMeshTemplate.h" |
Syntax
UCLASS&40;&41;
class UDatasmithStaticMeshTemplate : public UDatasmithObjectTemplate
Variables
Type | Name | Description | |
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TArray< FDatasmithMeshBuildSettingsTemplate > | BuildSettings | |
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int32 | LightMapCoordinateIndex | |
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int32 | LightMapResolution | |
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FDatasmithMeshSectionInfoMapTemplate | SectionInfoMap | |
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TArray< FDatasmithStaticMaterialTemplate > | StaticMaterials |
Overridden from UDatasmithObjectTemplate
Type | Name | Description | |
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bool | Equals
(
const UDatasmithObjectTemplate* Other |
Returns if this template equals another template of the same type. |
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void | Fills this template properties with the values from the Source object. | |
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UObject * | UpdateObject
(
UObject* Destination, |
Updates the Destination object with the values stored in the object template |