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Unreal Engine C++ API Reference > Plugins > DatasmithContent > ObjectTemplates > UDatasmithObjectTemplate
- UDatasmithObjectTemplate::Equals()
- UDatasmithStaticMeshComponentTemplate::Equals()
- UDatasmithSpotLightComponentTemplate::Equals()
- UDatasmithDecalComponentTemplate::Equals()
- UDatasmithLandscapeTemplate::Equals()
- UDatasmithSkyLightComponentTemplate::Equals()
- UDatasmithPointLightComponentTemplate::Equals()
- UDatasmithActorTemplate::Equals()
- UDatasmithPostProcessVolumeTemplate::Equals()
- UDatasmithSceneComponentTemplate::Equals()
- UDatasmithMaterialInstanceTemplate::Equals()
- UDatasmithLightComponentTemplate::Equals()
- UDatasmithCineCameraActorTemplate::Equals()
- UDatasmithAreaLightActorTemplate::Equals()
- UDatasmithStaticMeshTemplate::Equals()
- UDatasmithCineCameraComponentTemplate::Equals()
References
Module | DatasmithContent |
Header | /Engine/Plugins/Enterprise/DatasmithContent/Source/DatasmithContent/Public/ObjectTemplates/DatasmithObjectTemplate.h |
Include | #include "ObjectTemplates/DatasmithObjectTemplate.h" |
virtual bool Equals
&40;
const UDatasmithObjectTemplate &42; Other
&41; const
Remarks
Returns if this template equals another template of the same type.