Navigation
Unreal Engine C++ API Reference > Plugins > DataprepCore > SelectionSystem > UDataprepFetcher
- UDataprepFetcher::IsThreadSafe()
- UDataprepStringObjectNameFetcher::IsThreadSafe()
- UDataprepTriangleCountFetcher::IsThreadSafe()
- UDataprepFloatBoundingVolumeFetcher::IsThreadSafe()
- UDataprepStringActorTagsFetcher::IsThreadSafe()
- UDataprepIsClassOfFetcher::IsThreadSafe()
- UDataprepVertexCountFetcher::IsThreadSafe()
- UDataprepStringActorLabelFetcher::IsThreadSafe()
- UDataprepStringActorLayersFetcher::IsThreadSafe()
References
Module | DataprepCore |
Header | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/SelectionSystem/DataprepFetcher.h |
Include | #include "SelectionSystem/DataprepFetcher.h" |
virtual bool IsThreadSafe&40;&41; const
Remarks
Is this fetcher safe to use in a multi thread execution?