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Unreal Engine C++ API Reference > Plugins > DataprepCore > SelectionSystem
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDataprepParameterizableObject
- UDataprepFetcher
- UDataprepBoolFetcher
- UDataprepIsClassOfFetcher
- UDataprepFloatFetcher
- UDataprepFloatBoundingVolumeFetcher
- UDataprepIntegerFetcher
- UDataprepTriangleCountFetcher
- UDataprepVertexCountFetcher
- UDataprepStringFetcher
- UDataprepStringActorLabelFetcher
- UDataprepStringObjectNameFetcher
- UDataprepStringsArrayFetcher
- UDataprepStringActorLayersFetcher
- UDataprepStringActorTagsFetcher
References
Module | DataprepCore |
Header | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/SelectionSystem/DataprepFetcher.h |
Include | #include "SelectionSystem/DataprepFetcher.h" |
Syntax
UCLASS&40;Abstract&41;
class UDataprepFetcher : public UDataprepParameterizableObject
Remarks
The Dataprep fetcher is a base class for Dataprep Selection system. The responsibility of fetcher is return a certain type of data for a object. (Look at DataprepStringFetcher for a example) This abstract base class exist currently for the discovery process, some compile time validation and to propagate UDataprepParameterizableObject
Functions
Type | Name | Description | |
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FText | Allows to add more keywords for when a user is searching for the fetcher in the ui. | |
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FText | ||
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FText | Allows to change the name of the fetcher for the ui if needed. | |
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FText | The Native way to override the blueprint native events above. | |
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FText | The name displayed on node title. | |
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FText | ||
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FText | Allows to change the tooltip of the fetcher for the ui if needed. | |
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FText | ||
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bool | IsThreadSafe () |
Is this fetcher safe to use in a multi thread execution? |