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Unreal Engine C++ API Reference > Plugins > DataprepLibraries > Fetchers > UDataprepStringActorLayersFetcher
- UDataprepFetcher::IsThreadSafe()
- UDataprepStringActorLayersFetcher::IsThreadSafe()
References
Module | DataprepLibraries |
Header | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepLibraries/Public/Fetchers/DataprepStringsArrayFetcherLibrary.h |
Include | #include "Fetchers/DataprepStringsArrayFetcherLibrary.h" |
Source | /Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepLibraries/Private/Fetchers/DataprepStringsArrayFetcherLibrary.cpp |
virtual bool IsThreadSafe&40;&41; const
Remarks
Is this fetcher safe to use in a multi thread execution?