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FRigUnit_AddParent |
Adds a new parent to an element. |
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FRigUnit_BeginExecution |
Event for driving the skeleton hierarchy with variables and rig elements |
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FRigUnit_CollectionAddItem |
Adds an element to an existing collection |
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FRigUnit_CollectionBase |
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FRigUnit_CollectionBaseMutable |
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FRigUnit_CollectionChain |
Creates a collection based on a first and last item within a chain. |
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FRigUnit_CollectionChainArray |
Creates an item array based on a first and last item within a chain. |
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FRigUnit_CollectionChildren |
Creates a collection based on the direct or recursive children of a provided parent item. |
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FRigUnit_CollectionChildrenArray |
Creates an item array based on the direct or recursive children of a provided parent item. |
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FRigUnit_CollectionCount |
Returns the number of elements in a collection |
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FRigUnit_CollectionDifference |
Returns the difference between two collections (the items present in A but not in B). |
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FRigUnit_CollectionGetAll |
Creates an item array for all elements given the filter. |
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FRigUnit_CollectionGetItems |
Returns an array of items provided a collection |
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FRigUnit_CollectionGetParentIndices |
Returns an array of relative parent indices for each item. |
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FRigUnit_CollectionGetParentIndicesItemArray |
Returns an array of relative parent indices for each item. |
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FRigUnit_CollectionIntersection |
Returns the intersection of two provided collections (the items present in both A and B). |
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FRigUnit_CollectionItemAtIndex |
Returns a single item within a collection by index |
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FRigUnit_CollectionItems |
Returns a collection provided a specific array of items. |
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FRigUnit_CollectionLoop |
Given a collection of items, execute iteratively across all items in a given collection |
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FRigUnit_CollectionNameSearch |
Creates a collection based on a name search. The name search is case sensitive. |
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FRigUnit_CollectionNameSearchArray |
Creates an item array based on a name search. The name search is case sensitive. |
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FRigUnit_CollectionReplaceItems |
Replaces all names within the collection |
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FRigUnit_CollectionReplaceItemsArray |
Replaces all names within the item array |
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FRigUnit_CollectionReverse |
Returns the collection in reverse order |
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FRigUnit_CollectionUnion |
Returns the union of two provided collections (the combination of all items from both A and B). |
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FRigUnit_DynamicHierarchyBase |
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FRigUnit_DynamicHierarchyBaseMutable |
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FRigUnit_GetCurrentNameSpace |
Returns the currently used namespace of the module. |
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FRigUnit_GetItemNameSpace |
Returns the namespace of a given item. |
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FRigUnit_GetItemShortName |
Returns the short name of the given item (without the namespace) |
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FRigUnit_GetItemsInNameSpace |
Returns all items (based on a filter) in the current namespace. |
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FRigUnit_HierarchyAddAnimationChannel2DLimitSettings |
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FRigUnit_HierarchyAddAnimationChannelBool |
Adds a new animation channel to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyAddAnimationChannelEmptyLimitSettings |
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FRigUnit_HierarchyAddAnimationChannelFloat |
Adds a new animation channel to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyAddAnimationChannelInteger |
Adds a new animation channel to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyAddAnimationChannelRotator |
Adds a new animation channel to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyAddAnimationChannelRotatorLimitSettings |
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FRigUnit_HierarchyAddAnimationChannelScaleFloat |
Adds a new animation channel to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyAddAnimationChannelScaleVector |
Adds a new animation channel to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyAddAnimationChannelSingleLimitSettings |
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FRigUnit_HierarchyAddAnimationChannelVector |
Adds a new animation channel to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyAddAnimationChannelVector2D |
Adds a new animation channel to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyAddAnimationChannelVectorLimitSettings |
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FRigUnit_HierarchyAddBone |
Adds a new bone to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyAddControl_ProxySettings |
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FRigUnit_HierarchyAddControl_Settings |
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FRigUnit_HierarchyAddControl_ShapeSettings |
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FRigUnit_HierarchyAddControlElement |
Adds a new control to the hierarchy |
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FRigUnit_HierarchyAddControlFloat |
Adds a new control to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyAddControlFloat_LimitSettings |
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FRigUnit_HierarchyAddControlFloat_Settings |
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FRigUnit_HierarchyAddControlInteger |
Adds a new control to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyAddControlInteger_LimitSettings |
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FRigUnit_HierarchyAddControlInteger_Settings |
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FRigUnit_HierarchyAddControlRotator |
Adds a new control to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyAddControlRotator_LimitSettings |
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FRigUnit_HierarchyAddControlRotator_Settings |
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FRigUnit_HierarchyAddControlTransform |
Adds a new control to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyAddControlTransform_LimitSettings |
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FRigUnit_HierarchyAddControlTransform_Settings |
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FRigUnit_HierarchyAddControlVector |
Adds a new control to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyAddControlVector_LimitSettings |
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FRigUnit_HierarchyAddControlVector_Settings |
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FRigUnit_HierarchyAddControlVector2D |
Adds a new control to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyAddControlVector2D_LimitSettings |
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FRigUnit_HierarchyAddControlVector2D_Settings |
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FRigUnit_HierarchyAddElement |
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FRigUnit_HierarchyAddNull |
Adds a new null to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyAddPhysicsJoint |
Adds a new physics joint to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyAddPhysicsSolver |
Adds a new physics solver to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyAddSocket |
Adds a new socket to the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyBase |
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FRigUnit_HierarchyBaseMutable |
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FRigUnit_HierarchyCreatePoseItemArray |
Creates the hierarchy's pose |
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FRigUnit_HierarchyCreatePoseItemArray_Entry |
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FRigUnit_HierarchyGetChainItemArray |
Returns a chain between two items |
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FRigUnit_HierarchyGetChildren |
Returns the item's children |
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FRigUnit_HierarchyGetParent |
Returns the item's parent |
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FRigUnit_HierarchyGetParents |
Returns the item's parents |
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FRigUnit_HierarchyGetParentsItemArray |
Returns the item's parents |
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FRigUnit_HierarchyGetParentWeights |
Returns the item's parents' weights |
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FRigUnit_HierarchyGetParentWeightsArray |
Returns the item's parents' weights |
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FRigUnit_HierarchyGetPose |
Returns the hierarchy's pose |
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FRigUnit_HierarchyGetPoseItemArray |
Returns the hierarchy's pose |
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FRigUnit_HierarchyGetShapeSettings |
Retrieves the shape settings of a control |
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FRigUnit_HierarchyGetSiblings |
Returns the item's siblings |
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FRigUnit_HierarchyGetSiblingsItemArray |
Returns the item's siblings |
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FRigUnit_HierarchyImportFromSkeleton |
Imports all bones (and curves) from the currently assigned skeleton. |
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FRigUnit_HierarchyRemoveElement |
Removes an element from the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchyReset |
Removes all elements from the hierarchy Note: This node only runs as part of the construction event. |
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FRigUnit_HierarchySetParentWeights |
Sets the item's parents' weights |
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FRigUnit_HierarchySetPose |
Sets the hierarchy's pose |
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FRigUnit_HierarchySetPoseItemArray |
Sets the hierarchy's pose |
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FRigUnit_HierarchySetShapeSettings |
Changes the shape settings of a control Note: This node only runs as part of the construction event. |
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FRigUnit_InteractionExecution |
Event for executing logic during an interaction |
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FRigUnit_InverseExecution |
Event for driving elements based off the skeleton hierarchy |
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FRigUnit_IsInteracting |
Returns true if the Control Rig is being interacted |
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FRigUnit_IsItemInCurrentNameSpace |
Returns true if the given item has been created by this module, which means that the item's namespace is the module namespace. |
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FRigUnit_ItemBase |
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FRigUnit_ItemBaseMutable |
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FRigUnit_ItemEquals |
Returns true if the two items are equal |
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FRigUnit_ItemExists |
Returns true or false if a given item exists |
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FRigUnit_ItemNotEquals |
Returns true if the two items are not equal |
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FRigUnit_ItemReplace |
Replaces the text within the name of the item |
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FRigUnit_ItemToName |
Casts the provided item key to its name |
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FRigUnit_ItemTypeEquals |
Returns true if the two items' types are equal |
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FRigUnit_ItemTypeNotEquals |
Returns true if the two items's types are not equal |
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FRigUnit_PoseGetCurve |
Returns the hierarchy's pose curve value |
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FRigUnit_PoseGetDelta |
Compares two pose caches and compares their values. |
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FRigUnit_PoseGetItems |
Returns the items in the hierarchy pose |
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FRigUnit_PoseGetItemsItemArray |
Returns the items in the hierarchy pose |
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FRigUnit_PoseGetTransform |
Returns the hierarchy's pose transform |
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FRigUnit_PoseGetTransformArray |
Returns an array of transforms from a given hierarchy pose |
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FRigUnit_PoseIsEmpty |
Returns true if the hierarchy pose is empty (has no items) |
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FRigUnit_PoseLoop |
Given a pose, execute iteratively across all items in the pose |
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FRigUnit_PostBeginExecution |
Event always executed after the forward solve |
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FRigUnit_PostPrepareForExecution |
Event to further configure elements. Runs after the Construction Event |
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FRigUnit_PreBeginExecution |
Event always executed before the forward solve |
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FRigUnit_PrepareForExecution |
Event to create / configure elements before any other event |
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FRigUnit_ResolveConnector |
Returns the resolved item of the connector. |
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FRigUnit_RigModulesBase |
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FRigUnit_RigModulesBaseMutable |
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FRigUnit_SequenceExecution |
Allows for a single execution pulse to trigger a series of events in order. |
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FRigUnit_SetChannelHosts |
Allows an animation channel to be hosted by multiple controls |
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FRigUnit_SetDefaultParent |
Changes the default parent for an item - this removes all other current parents. |
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FRigUnit_SwitchParent |
Switches an element to a new parent. |
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