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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Execution
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnitMutable
- FRigUnit_DynamicHierarchyBaseMutable
- FRigUnit_HierarchyAddPhysicsSolver
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_Physics.h |
| Include | #include "Units/Execution/RigUnit_Physics.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Spawn Physics Solver", Keywords="Construction,Create,New,Simulation", Varying))
struct FRigUnit_HierarchyAddPhysicsSolver : public FRigUnit_DynamicHierarchyBaseMutable
Remarks
Adds a new physics solver to the hierarchy Note: This node only runs as part of the construction event.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | Name | The name of the new solver to add | |
| FRigPhysicsSolverID | Solver | The identifier of the solver |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct |