Navigation
API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/Units > API/Plugins/ControlRig/Units/Execution
Inheritance Hierarchy
- FRigVMStruct
- FRigUnit
- FRigUnitMutable
- FRigUnit_DynamicHierarchyBaseMutable
- FRigUnit_HierarchyImportFromSkeleton
References
| Module | ControlRig |
| Header | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_DynamicHierarchy.h |
| Include | #include "Units/Execution/RigUnit_DynamicHierarchy.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Import Skeleton", Keywords="Skeleton,Mesh,AddBone,AddCurve,Spawn", Varying))
struct FRigUnit_HierarchyImportFromSkeleton : public FRigUnit_DynamicHierarchyBaseMutable
Remarks
Imports all bones (and curves) from the currently assigned skeleton. Note: This node only runs as part of the construction event.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIncludeCurves | ||
| TArray< FRigElementKey > | Items | ||
| FName | NameSpace |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FRigVMStruct
| Type | Name | Description | |
|---|---|---|---|
| void | Execute () |
Execute logic for this struct |