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API > API/Plugins > API/Plugins/ControlRig
An individual Pose made of Control Rig Controls
| Name | UControlRigPoseAsset |
| Type | class |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Tools/ControlRigPose.h |
| Include Path | #include "Tools/ControlRigPose.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UControlRigPoseAsset : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UControlRigPoseAsset
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UControlRigPoseAsset
(
const FObjectInitializer& ObjectInitializer |
Tools/ControlRigPose.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Pose | FControlRigControlPose | Tools/ControlRigPose.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MirrorMatchTable | FControlRigPoseMirrorTable | Tools/ControlRigPose.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BlendWithInitialPoses
(
FControlRigControlPose& InitialPose, |
Tools/ControlRigPose.h | ||
bool DoesMirrorMatch
(
UControlRig* ControlRig, |
Tools/ControlRigPose.h |
|
|
| Tools/ControlRigPose.h |
|
||
TArray< FRigControlCopy > GetCurrentPose
(
UControlRig* InControlRig |
Tools/ControlRigPose.h | ||
void GetCurrentPose
(
UControlRig* InControlRig, |
Tools/ControlRigPose.h |
|
|
void PastePose
(
UControlRig* InControlRig, |
Tools/ControlRigPose.h |
|
|
| Tools/ControlRigPose.h |
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||
void SavePose
(
UControlRig* InControlRig, |
Tools/ControlRigPose.h |
|
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void SelectControls
(
UControlRig* InControlRig, |
Tools/ControlRigPose.h |
|
|
void SetUpMirrorMatchTable
(
UControlRig* InControlRig |
Tools/ControlRigPose.h |
|
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
UOBJECT. | Tools/ControlRigPose.h |