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The Data Stored For Each Control in A Pose.
| Name | FRigControlCopy |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Tools/ControlRigPose.h |
| Include Path | #include "Tools/ControlRigPose.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigControlCopy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Tools/ControlRigPose.h | |||
FRigControlCopy
(
FRigControlElement* InControlElement, |
Tools/ControlRigPose.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ControlType | ERigControlType | Tools/ControlRigPose.h |
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| GlobalTransform | FTransform | Tools/ControlRigPose.h |
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| LocalTransform | FTransform | Tools/ControlRigPose.h |
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| Name | FName | Tools/ControlRigPose.h |
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| OffsetTransform | FTransform | Tools/ControlRigPose.h |
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| ParentKey | FRigElementKey | Tools/ControlRigPose.h |
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| ParentTransform | FTransform | Tools/ControlRigPose.h |
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| Value | FRigControlValue | Tools/ControlRigPose.h |