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API > API/Plugins > API/Plugins/ControlRig > API/Plugins/ControlRig/UControlRigPoseAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FRigControlCopy > GetCurrentPose
(
UControlRig* InControlRig |
Tools/ControlRigPose.h | ||
void GetCurrentPose
(
UControlRig* InControlRig, |
Tools/ControlRigPose.h |
|
GetCurrentPose(UControlRig *)
| Name | GetCurrentPose |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Tools/ControlRigPose.h |
| Include Path | #include "Tools/ControlRigPose.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Tools/ControlRigPose.cpp |
TArray < FRigControlCopy > GetCurrentPose
(
UControlRig * InControlRig
)
GetCurrentPose(UControlRig *, FControlRigControlPose &)
| Name | GetCurrentPose |
| Type | function |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Tools/ControlRigPose.h |
| Include Path | #include "Tools/ControlRigPose.h" |
| Source | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Private/Tools/ControlRigPose.cpp |
UFUNCTION (BlueprintCallable, Category="Pose")
void GetCurrentPose
(
UControlRig * InControlRig,
FControlRigControlPose & OutPose
)