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API > API/Plugins > API/Plugins/ControlRig
| Name | FControlRigPoseMirrorTable |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Tools/ControlRigPoseMirrorTable.h |
| Include Path | #include "Tools/ControlRigPoseMirrorTable.h" |
Syntax
struct FControlRigPoseMirrorTable
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FControlRigPoseMirrorTable() |
Tools/ControlRigPoseMirrorTable.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FControlRigPoseMirrorTable() |
Tools/ControlRigPoseMirrorTable.h |
Structs
| Name | Remarks |
|---|---|
| FMatchedControls |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| MatchedControls | TMap< const UControlRig *, FMatchedControls > | Cache of matches, note raw pointer is fine for UControlRig, just used for lookup not accessed. | Tools/ControlRigPoseMirrorTable.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigControlCopy * GetControl
(
const UControlRig* ControlRig, |
Get the matched control with the given name | Tools/ControlRigPoseMirrorTable.h | |
void GetMirrorTransform
(
const FRigControlCopy& ControlCopy, |
Return the Mirrored Global(In Control Rig Space) Translation and Mirrored Local Rotation | Tools/ControlRigPoseMirrorTable.h | |
bool IsMatched
(
const UControlRig* ControlRig, |
Whether or not the Control with this name is matched | Tools/ControlRigPoseMirrorTable.h | |
void Reset() |
Tools/ControlRigPoseMirrorTable.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString GetMirrorString
(
const FString& InNameString, |
Tools/ControlRigPoseMirrorTable.h |