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API > API/Plugins > API/Plugins/ControlRig
The Data Stored For Each Pose and associated Functions to Store and Paste It
| Name | FControlRigControlPose |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Tools/ControlRigPose.h |
| Include Path | #include "Tools/ControlRigPose.h" |
Syntax
USTRUCT (BlueprintType )
struct FControlRigControlPose
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Tools/ControlRigPose.h | |||
FControlRigControlPose
(
UControlRig* InControlRig, |
Tools/ControlRigPose.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FControlRigControlPose() |
Tools/ControlRigPose.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CopyOfControls | TArray< FRigControlCopy > | Tools/ControlRigPose.h |
|
|
| CopyOfControlsNameToIndex | TMap< FName, int32 > | Cache of the Map, Used to make pasting faster. | Tools/ControlRigPose.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BlendWithInitialPoses
(
FControlRigControlPose& InitialPose, |
Tools/ControlRigPose.h | ||
bool ContainsName
(
const FName& Name |
Tools/ControlRigPose.h | ||
| Tools/ControlRigPose.h | |||
TArray< FRigControlCopy > GetPoses() |
Tools/ControlRigPose.h | ||
void PastePose
(
UControlRig* ControlRig, |
Tools/ControlRigPose.h | ||
void PastePoseInternal
(
UControlRig* ControlRig, |
Tools/ControlRigPose.h | ||
| Tools/ControlRigPose.h | |||
void SavePose
(
UControlRig* ControlRig, |
Tools/ControlRigPose.h | ||
void SetControlMirrorTransform
(
bool bDoLocalSpace, |
Tools/ControlRigPose.h | ||
void SetUpControlMap() |
Tools/ControlRigPose.h |