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| Name | FRigUnit_HierarchyAddElement |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_DynamicHierarchy.h |
| Include Path | #include "Units/Execution/RigUnit_DynamicHierarchy.h" |
Syntax
USTRUCT (Meta=(Abstract))
struct FRigUnit_HierarchyAddElement : public FRigUnit_DynamicHierarchyBaseMutable
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicHierarchyBaseMutable → FRigUnit_HierarchyAddElement
Derived Classes
FRigUnit_HierarchyAddElement derived class hierarchy
- FRigUnit_HierarchyAddAnimationChannelBool
- FRigUnit_HierarchyAddAnimationChannelFloat
- FRigUnit_HierarchyAddAnimationChannelInteger
- FRigUnit_HierarchyAddAnimationChannelRotator
- FRigUnit_HierarchyAddAnimationChannelScaleFloat
- FRigUnit_HierarchyAddAnimationChannelScaleVector
- FRigUnit_HierarchyAddAnimationChannelVector
- FRigUnit_HierarchyAddAnimationChannelVector2D
- FRigUnit_HierarchyAddBone
- FRigUnit_HierarchyAddControlElement
- FRigUnit_HierarchyAddNull
- FRigUnit_HierarchyAddPhysicsJoint
- FRigUnit_HierarchyAddSocket
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchyAddElement() |
Units/Execution/RigUnit_DynamicHierarchy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Item | FRigElementKey | The resulting item | Units/Execution/RigUnit_DynamicHierarchy.h |
|
| Name | FName | The name of the new element to add | Units/Execution/RigUnit_DynamicHierarchy.h |
|
| Parent | FRigElementKey | The parent of the new element to add | Units/Execution/RigUnit_DynamicHierarchy.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ERigElementType GetElementTypeToSpawn() |
Units/Execution/RigUnit_DynamicHierarchy.h |