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Adds a new socket to the hierarchy Note: This node only runs as part of the construction event.
| Name | FRigUnit_HierarchyAddSocket |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_DynamicHierarchy.h |
| Include Path | #include "Units/Execution/RigUnit_DynamicHierarchy.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Spawn Socket", Keywords="Construction,Create,New,Locator,Group", Varying))
struct FRigUnit_HierarchyAddSocket : public FRigUnit_HierarchyAddElement
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicHierarchyBaseMutable → FRigUnit_HierarchyAddElement → FRigUnit_HierarchyAddSocket
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchyAddSocket() |
Units/Execution/RigUnit_DynamicHierarchy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Color | FLinearColor | The color of the socket | Units/Execution/RigUnit_DynamicHierarchy.h |
|
| Description | FString | The (optional) description of the socket | Units/Execution/RigUnit_DynamicHierarchy.h |
|
| Space | ERigVMTransformSpace | Defines if the transform should be interpreted in local or global space | Units/Execution/RigUnit_DynamicHierarchy.h |
|
| Transform | FTransform | The initial transform of the new element | Units/Execution/RigUnit_DynamicHierarchy.h |
|
Functions
Public
Overridden from FRigUnit_HierarchyAddElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ERigElementType GetElementTypeToSpawn() |
Units/Execution/RigUnit_DynamicHierarchy.h |
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_DynamicHierarchy.h |