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API > API/Plugins > API/Plugins/ControlRig
Adds a new control to the hierarchy
| Name | FRigUnit_HierarchyAddControlElement |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_DynamicHierarchy.h |
| Include Path | #include "Units/Execution/RigUnit_DynamicHierarchy.h" |
Syntax
USTRUCT (
Meta=(TemplateName="SpawnControl", Keywords="Construction,Create,New,AddControl,NewControl,CreateControl", Varying))
struct FRigUnit_HierarchyAddControlElement : public FRigUnit_HierarchyAddElement
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicHierarchyBaseMutable → FRigUnit_HierarchyAddElement → FRigUnit_HierarchyAddControlElement
Derived Classes
FRigUnit_HierarchyAddControlElement derived class hierarchy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchyAddControlElement() |
Units/Execution/RigUnit_DynamicHierarchy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OffsetSpace | ERigVMTransformSpace | The space the offset is in | Units/Execution/RigUnit_DynamicHierarchy.h |
|
| OffsetTransform | FTransform | The offset transform of the new control | Units/Execution/RigUnit_DynamicHierarchy.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ERigControlType GetControlTypeToSpawn() |
Units/Execution/RigUnit_DynamicHierarchy.h |
Overridden from FRigUnit_HierarchyAddElement
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ERigElementType GetElementTypeToSpawn() |
Units/Execution/RigUnit_DynamicHierarchy.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FTransform ProjectOffsetTransform
(
const FTransform& InOffsetTransform, |
Units/Execution/RigUnit_DynamicHierarchy.h |