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Adds a new animation channel to the hierarchy Note: This node only runs as part of the construction event.
| Name | FRigUnit_HierarchyAddAnimationChannelFloat |
| Type | struct |
| Header File | /Engine/Plugins/Animation/ControlRig/Source/ControlRig/Public/Units/Execution/RigUnit_DynamicHierarchy.h |
| Include Path | #include "Units/Execution/RigUnit_DynamicHierarchy.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Spawn Float Animation Channel", TemplateName="SpawnAnimationChannel", Keywords="Construction,Create,New,AddAnimationChannel,NewAnimationChannel,CreateAnimationChannel,AddChannel,NewChannel,CreateChannel,SpawnChannel", Varying))
struct FRigUnit_HierarchyAddAnimationChannelFloat : public FRigUnit_HierarchyAddElement
Inheritance Hierarchy
- FRigVMStruct → FRigUnit → FRigUnitMutable → FRigUnit_DynamicHierarchyBaseMutable → FRigUnit_HierarchyAddElement → FRigUnit_HierarchyAddAnimationChannelFloat
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigUnit_HierarchyAddAnimationChannelFloat() |
Units/Execution/RigUnit_DynamicHierarchy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InitialValue | float | The initial value of the new animation channel | Units/Execution/RigUnit_DynamicHierarchy.h |
|
| LimitsEnabled | FRigUnit_HierarchyAddAnimationChannelSingleLimitSettings | The enable settings for the limits | Units/Execution/RigUnit_DynamicHierarchy.h |
|
| MaximumValue | float | The maximum value for the animation channel | Units/Execution/RigUnit_DynamicHierarchy.h |
|
| MinimumValue | float | The initial value of the new animation channel | Units/Execution/RigUnit_DynamicHierarchy.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Units/Execution/RigUnit_DynamicHierarchy.h |