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API > API/Plugins > API/Plugins/Composure
Abstract base class for setting up post passes. Used in conjuntion with UComposurePostProcessingPassProxy.
| Name | UComposurePostProcessPassPolicy |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposurePostProcessingPassProxy.h |
| Include Path | #include "ComposurePostProcessingPassProxy.h" |
Syntax
UCLASS (Blueprintable, BlueprintType, Abstract)
class UComposurePostProcessPassPolicy : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UComposurePostProcessPassPolicy
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UComposurePostProcessPassPolicy() |
ComposurePostProcessingPassProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetupPostProcess
(
USceneCaptureComponent2D* SceneCapture, |
ComposurePostProcessingPassProxy.h |
|