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Bloom only rules used for configuring how UComposurePostProcessingPassProxy executes
| Name | UComposureLensBloomPassPolicy |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureLensBloomPass.h |
| Include Path | #include "ComposureLensBloomPass.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, EditInlineNew, Meta=(DisplayName="Lens Bloom Pass"))
class UComposureLensBloomPassPolicy : public UComposurePostProcessPassPolicy
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UComposurePostProcessPassPolicy → UComposureLensBloomPassPolicy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UComposureLensBloomPassPolicy() |
ComposureLensBloomPass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BloomIntensityParamName | FName | ComposureLensBloomPass.h |
|
|
| ReplacementMaterial | TObjectPtr< UMaterialInterface > | ComposureLensBloomPass.h |
|
|
| Settings | FLensBloomSettings | Bloom settings. | ComposureLensBloomPass.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TonemapperReplacmentMID | TObjectPtr< UMaterialInstanceDynamic > | ComposureLensBloomPass.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetupPostProcess_Implementation
(
USceneCaptureComponent2D* SceneCapture, |
ComposureLensBloomPass.h |