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Bloom only rules used for configuring how UComposurePostProcessingPassProxy executes
| |
|
| Name |
UComposureLensBloomPassPolicy |
| Type |
class |
| Header File |
/Engine/Plugins/Compositing/Composure/Source/Composure/Classes/ComposureLensBloomPass.h |
| Include Path |
#include "ComposureLensBloomPass.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, EditInlineNew, Meta=(DisplayName="Lens Bloom Pass"))
class UComposureLensBloomPassPolicy : public UComposurePostProcessPassPolicy
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
UComposureLensBloomPassPolicy()
|
|
ComposureLensBloomPass.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BloomIntensityParamName |
FName |
|
ComposureLensBloomPass.h |
- EditAnywhere
- Category="Tonemapper Settings"
- AdvancedDisplay
|
| ReplacementMaterial |
TObjectPtr< UMaterialInterface > |
|
ComposureLensBloomPass.h |
- EditAnywhere
- Category="Tonemapper Settings"
- AdvancedDisplay
|
| Settings |
FLensBloomSettings |
Bloom settings. |
ComposureLensBloomPass.h |
- Interp
- BlueprintReadWrite
- Category="Lens Bloom Settings"
|
Protected
Functions
Public