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API > API/Runtime > API/Runtime/Engine
| Name | FLensBloomSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Scene.h |
| Include Path | #include "Engine/Scene.h" |
Syntax
USTRUCT (BlueprintType )
struct FLensBloomSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLensBloomSettings() |
Engine/Scene.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Convolution | FConvolutionBloomSettings | Bloom convolution method specific settings. | Engine/Scene.h |
|
| GaussianSum | FGaussianSumBloomSettings | Bloom gaussian sum method specific settings. | Engine/Scene.h |
|
| Intensity | float | Multiplier for all bloom contributions >=0: off, 1(default), >1 brighter | Engine/Scene.h |
|
| Method | TEnumAsByte< enum EBloomMethod > | Bloom algorithm | Engine/Scene.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExportToPostProcessSettings
(
FPostProcessSettings* OutPostProcessSettings |
Exports to post process settings with overrides. | Engine/Scene.h | |
void PostSerialize
(
const FArchive& Ar |
Engine/Scene.h | ||
bool Serialize
(
FArchive& Ar |
Engine/Scene.h |