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API > API/Plugins > API/Plugins/Composure
UCompositingElementMaterialPass
| Name | UCompositingElementMaterialPass |
| Type | class |
| Header File | /Engine/Plugins/Compositing/Composure/Source/Composure/Classes/CompositingElements/CompositingElementTransforms.h |
| Include Path | #include "CompositingElements/CompositingElementTransforms.h" |
Syntax
UCLASS (BlueprintType, Blueprintable, EditInlineNew)
class UCompositingElementMaterialPass : public UCompositingPostProcessPass
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UCompositingElementPass → UCompositingElementTransform → UCompositingPostProcessPass → UCompositingElementMaterialPass
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Material | FCompositingMaterial | CompositingElements/CompositingElementTransforms.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetMaterialInterface
(
UMaterialInterface* NewMaterial |
Set the material interface used by current material pass. | CompositingElements/CompositingElementTransforms.h |
|
bool SetParameterMapping
(
FName TextureParamName, |
Set the parameter mappings between texture parameters and composure layers. | CompositingElements/CompositingElementTransforms.h |
|
Overridden from UCompositingPostProcessPass
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UTexture * ApplyTransform_Implementation
(
UTexture* Input, |
CompositingElements/CompositingElementTransforms.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyMaterialParams
(
UMaterialInstanceDynamic* MID |
CompositingElements/CompositingElementTransforms.h |
|