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Unreal Engine C++ API Reference > Plugins
Classes
Type | Name | Description | |
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FChaosDestructionEvent | ||
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FChaosNiagaraModule | ||
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FNDIChaosDestruction_InstanceData | ||
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FNDIFieldRenderData | Data stored per physics asset instance on the render thread | |
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FNDIGeometryCollectionArrays | Arrays in which the cpu datas will be str | |
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FNDIGeometryCollectionBuffer | Render buffers that will be used in hlsl functions | |
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FNDIGeometryCollectionData | Data stored per physics asset instance | |
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FNDIGeometryCollectionProxy | Proxy to send data to gpu | |
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FNDIPhysicsFieldData | Data stored per physics asset instance on the game thread | |
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FNDIPhysicsFieldProxy | Proxy to send data to gpu | |
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FNiagaraDataInterfaceProxyChaosDestruction | ||
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FNiagaraDIChaosDestruction_GPUData | ||
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FNiagaraDIChaosDestruction_InstanceDataToPassToRT | ||
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FSolverData | ||
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UNiagaraDataInterfaceChaosDestruction | Data Interface allowing sampling of Chaos Destruction data. | |
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UNiagaraDataInterfaceGeometryCollection | Data Interface for the Collisions | |
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UNiagaraDataInterfacePhysicsField | Data Interface for the strand base |