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Unreal Engine C++ API Reference > Plugins > ChaosNiagara
References
Module | ChaosNiagara |
Header | /Engine/Plugins/Experimental/ChaosNiagara/Source/ChaosNiagara/Classes/NiagaraDataInterfaceChaosDestruction.h |
Include | #include "NiagaraDataInterfaceChaosDestruction.h" |
Syntax
struct FNDIChaosDestruction_InstanceData
Variables
Type | Name | Description | |
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TArray< FVector > | BoundsArray | |
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TArray< FLinearColor > | ColorArray | |
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TArray< float > | DensityArray | |
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TArray< float > | ExtentMaxArray | |
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TArray< float > | ExtentMinArray | |
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TArray< float > | FrictionArray | |
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TArray< FVector > | IncomingAccumulatedImpulseArray | |
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TArray< FVector > | IncomingAngularVelocity1Array | |
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TArray< FVector > | IncomingAngularVelocity2Array | |
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TArray< FVector > | IncomingLocationArray | |
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TArray< float > | IncomingMass1Array | |
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TArray< float > | IncomingMass2Array | |
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TArray< FVector > | IncomingNormalArray | |
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TArray< float > | IncomingTimeArray | |
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TArray< FVector > | IncomingVelocity1Array | |
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TArray< FVector > | IncomingVelocity2Array | |
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TArray< FVector > | PositionArray | |
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TArray< float > | RestitutionArray | |
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TArray< int32 > | SolverIDArray | |
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TArray< int32 > | SurfaceTypeArray | |
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TArray< FQuat > | TransformRotationArray | |
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TArray< FVector > | TransformScaleArray | |
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TArray< FVector > | TransformTranslationArray | |
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TArray< FVector > | VelocityArray | |
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TArray< float > | VolumeArray |