Navigation
API > API/Plugins > API/Plugins/ChaosModularVehicleEngine
This if for sim components that need scene component properties along with rendering and collision.
| Name | UVehicleSimBaseComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/VehicleSimBaseComponent.h |
| Include Path | #include "ChaosModularVehicle/VehicleSimBaseComponent.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Blueprintable)
class UVehicleSimBaseComponent :
public UPrimitiveComponent ,
public IVehicleSimBaseComponentInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UVehicleSimBaseComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
- IVehicleSimBaseComponentInterface
Derived Classes
UVehicleSimBaseComponent derived class hierarchy
Functions
Public
Overridden from IVehicleSimBaseComponentInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetAnimationEnabled() |
ChaosModularVehicle/VehicleSimBaseComponent.h | ||
virtual const FVector & GetAnimationOffset() |
ChaosModularVehicle/VehicleSimBaseComponent.h | ||
virtual int32 GetAnimationSetupIndex() |
ChaosModularVehicle/VehicleSimBaseComponent.h | ||
virtual FName GetBoneName() |
IVehicleSimBaseComponentInterface overrides | ChaosModularVehicle/VehicleSimBaseComponent.h | |
virtual TArray< FModuleInputSetup > GetInputConfig() |
ChaosModularVehicle/VehicleSimBaseComponent.h | ||
virtual int32 GetTreeIndex() |
ChaosModularVehicle/VehicleSimBaseComponent.h | ||
virtual void SetAnimationEnabled
(
bool AnimationEnabledIn |
ChaosModularVehicle/VehicleSimBaseComponent.h | ||
virtual void SetTreeIndex
(
const int32 NewValue |
ChaosModularVehicle/VehicleSimBaseComponent.h |