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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine
| Name | IVehicleSimBaseComponentInterface |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/VehicleSimBaseComponent.h |
| Include Path | #include "ChaosModularVehicle/VehicleSimBaseComponent.h" |
Syntax
class IVehicleSimBaseComponentInterface
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual Chaos::ISimulationModuleBase * CreateNewCoreModule() |
Caller takes ownership of pointer to new Sim Module. | ChaosModularVehicle/VehicleSimBaseComponent.h | |
virtual bool GetAnimationEnabled() |
ChaosModularVehicle/VehicleSimBaseComponent.h | ||
virtual const FVector & GetAnimationOffset() |
ChaosModularVehicle/VehicleSimBaseComponent.h | ||
virtual int32 GetAnimationSetupIndex() |
ChaosModularVehicle/VehicleSimBaseComponent.h | ||
virtual FName GetBoneName() |
ChaosModularVehicle/VehicleSimBaseComponent.h | ||
virtual TArray< FModuleInputSetup > GetInputConfig() |
ChaosModularVehicle/VehicleSimBaseComponent.h | ||
virtual ESimModuleType GetModuleType() |
ChaosModularVehicle/VehicleSimBaseComponent.h | ||
virtual int32 GetTreeIndex() |
ChaosModularVehicle/VehicleSimBaseComponent.h | ||
virtual void OnAdded() |
ChaosModularVehicle/VehicleSimBaseComponent.h | ||
virtual void OnOutputReady
(
const Chaos::FSimOutputData* OutputData |
ChaosModularVehicle/VehicleSimBaseComponent.h | ||
virtual void OnRemoved() |
ChaosModularVehicle/VehicleSimBaseComponent.h | ||
virtual void SetAnimationEnabled
(
bool AnimationEnabledIn |
ChaosModularVehicle/VehicleSimBaseComponent.h | ||
virtual void SetTreeIndex
(
const int32 NewValue |
ChaosModularVehicle/VehicleSimBaseComponent.h |