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API > API/Runtime > API/Runtime/ChaosVehiclesCore
| Name | FModuleInputSetup |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/ChaosVehicles/ChaosVehiclesCore/Public/SimModule/ModuleInput.h |
| Include Path | #include "SimModule/ModuleInput.h" |
Syntax
USTRUCT (BlueprintType )
struct FModuleInputSetup
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SimModule/ModuleInput.h | |||
FModuleInputSetup
(
const FName& InName, |
SimModule/ModuleInput.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bApplyInputDecay | bool | During physics resimulation, apply decay for this input while it's being extrapolated | SimModule/ModuleInput.h |
|
| bClearAfterConsumed | bool | After simulation first consumes the input, clear the value doesn't persist across multiple async physics ticks | SimModule/ModuleInput.h |
|
| Name | FName | SimModule/ModuleInput.h |
|
|
| Type | EModuleInputValueType | SimModule/ModuleInput.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FModuleInputSetup& Rhs |
SimModule/ModuleInput.h |