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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine
| Name | UVehicleSimTransmissionComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/VehicleSimTransmissionComponent.h |
| Include Path | #include "ChaosModularVehicle/VehicleSimTransmissionComponent.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=(ModularVehicle), Meta=(BlueprintSpawnableComponent),
HideCategories=(Object, Tick, Replication, Cooking, Activation, LOD))
class UVehicleSimTransmissionComponent : public UVehicleSimBaseComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UVehicleSimBaseComponent → UVehicleSimTransmissionComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
- IVehicleSimBaseComponentInterface
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UVehicleSimTransmissionComponent() |
ChaosModularVehicle/VehicleSimTransmissionComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UVehicleSimTransmissionComponent() |
ChaosModularVehicle/VehicleSimTransmissionComponent.h |
Classes
| Name | Remarks |
|---|---|
| FOnGearChange | Standard events |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnGearChangeNative | TMulticastDelegate_TwoParams< void, int, int > | Native (fast, low overhead) versions | ChaosModularVehicle/VehicleSimTransmissionComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AutoReverse | bool | ChaosModularVehicle/VehicleSimTransmissionComponent.h |
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| ChangeDownRPM | int | ChaosModularVehicle/VehicleSimTransmissionComponent.h |
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| ChangeUpRPM | int | ChaosModularVehicle/VehicleSimTransmissionComponent.h |
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| FinalDriveRatio | float | ChaosModularVehicle/VehicleSimTransmissionComponent.h |
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| ForwardRatios | TArray< float > | ChaosModularVehicle/VehicleSimTransmissionComponent.h |
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| GearChangeTime | float | ChaosModularVehicle/VehicleSimTransmissionComponent.h |
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| GearHysteresisTime | float | ChaosModularVehicle/VehicleSimTransmissionComponent.h |
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| OnGearChangeEvent | FOnGearChange | ChaosModularVehicle/VehicleSimTransmissionComponent.h |
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| OnGearChangeNativeEvent | FOnGearChangeNative | ChaosModularVehicle/VehicleSimTransmissionComponent.h | ||
| ReverseRatios | TArray< float > | ChaosModularVehicle/VehicleSimTransmissionComponent.h |
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| TransmissionEfficiency | float | ChaosModularVehicle/VehicleSimTransmissionComponent.h |
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| TransmissionType | EModuleTransType | ChaosModularVehicle/VehicleSimTransmissionComponent.h |
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Functions
Public
Overridden from IVehicleSimBaseComponentInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual Chaos::ISimulationModuleBase * CreateNewCoreModule() |
Caller takes ownership of pointer to new Sim Module. | ChaosModularVehicle/VehicleSimTransmissionComponent.h | |
virtual ESimModuleType GetModuleType() |
ChaosModularVehicle/VehicleSimTransmissionComponent.h | ||
virtual void OnOutputReady
(
const Chaos::FSimOutputData* OutputData |
ChaosModularVehicle/VehicleSimTransmissionComponent.h |