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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine
| Name | UVehicleSimSuspensionComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/VehicleSimSuspensionComponent.h |
| Include Path | #include "ChaosModularVehicle/VehicleSimSuspensionComponent.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=(ModularVehicle), Meta=(BlueprintSpawnableComponent),
HideCategories=(Object, Replication, Cooking, Activation, LOD, Physics, Collision, AssetUserData, Event))
class UVehicleSimSuspensionComponent : public UVehicleSimBaseComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UVehicleSimBaseComponent → UVehicleSimSuspensionComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
- IVehicleSimBaseComponentInterface
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UVehicleSimSuspensionComponent() |
ChaosModularVehicle/VehicleSimSuspensionComponent.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~UVehicleSimSuspensionComponent() |
ChaosModularVehicle/VehicleSimSuspensionComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SpringDamping | float | ChaosModularVehicle/VehicleSimSuspensionComponent.h |
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| SpringPreload | float | ChaosModularVehicle/VehicleSimSuspensionComponent.h |
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| SpringRate | float | ChaosModularVehicle/VehicleSimSuspensionComponent.h |
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| SuspensionAxis | FVector | ChaosModularVehicle/VehicleSimSuspensionComponent.h |
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| SuspensionForceEffect | float | ChaosModularVehicle/VehicleSimSuspensionComponent.h |
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| SuspensionMaxDrop | float | ChaosModularVehicle/VehicleSimSuspensionComponent.h |
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| SuspensionMaxRaise | float | ChaosModularVehicle/VehicleSimSuspensionComponent.h |
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Functions
Public
Overridden from IVehicleSimBaseComponentInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual Chaos::ISimulationModuleBase * CreateNewCoreModule() |
Caller takes ownership of pointer to new Sim Module. | ChaosModularVehicle/VehicleSimSuspensionComponent.h | |
virtual ESimModuleType GetModuleType() |
ChaosModularVehicle/VehicleSimSuspensionComponent.h |