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API > API/Plugins > API/Plugins/ChaosModularVehicleEngine
This if for sim components that need transform and attachment, no rendering, no collision.
| Name | UVehicleSimBaseSceneComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ChaosModularVehicle/Source/ChaosModularVehicleEngine/Public/ChaosModularVehicle/VehicleSimBaseComponent.h |
| Include Path | #include "ChaosModularVehicle/VehicleSimBaseComponent.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Blueprintable)
class UVehicleSimBaseSceneComponent :
public USceneComponent ,
public IVehicleSimBaseComponentInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UVehicleSimBaseSceneComponent
Implements Interfaces
Functions
Public
Overridden from IVehicleSimBaseComponentInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FModuleInputSetup > GetInputConfig() |
IVehicleSimBaseComponentInterface overrides | ChaosModularVehicle/VehicleSimBaseComponent.h |